webgl_loader_lwo.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - LWOLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - LWOLoader
  12. <P>Lightwave Object loader by <a href="https://discoverthreejs.com/" target="_blank" rel="noopener">Discover three.js</a></P>
  13. Models by <a href="https://onthez.com/" target="_blank" rel="noopener">on the z</a> - Environment images from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { LWOLoader } from 'three/addons/loaders/LWOLoader.js';
  27. let camera, scene, renderer;
  28. init();
  29. function init() {
  30. const container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
  33. camera.position.set( 0.7, 14.6, - 43.2 );
  34. scene = new THREE.Scene();
  35. scene.background = new THREE.Color( 0xa0a0a0 );
  36. const ambientLight = new THREE.AmbientLight( 0xbbbbbb );
  37. scene.add( ambientLight );
  38. const light1 = new THREE.DirectionalLight( 0xc1c1c1, 3 );
  39. light1.position.set( 0, 200, - 100 );
  40. scene.add( light1 );
  41. const grid = new THREE.GridHelper( 200, 20, 0x000000, 0x000000 );
  42. grid.material.opacity = 0.3;
  43. grid.material.transparent = true;
  44. scene.add( grid );
  45. const loader = new LWOLoader();
  46. loader.load( 'models/lwo/Objects/LWO3/Demo.lwo', function ( object ) {
  47. const phong = object.meshes[ 0 ];
  48. phong.position.set( 2, 12, 0 );
  49. const standard = object.meshes[ 1 ];
  50. standard.position.set( - 2, 12, 0 );
  51. const rocket = object.meshes[ 2 ];
  52. rocket.position.set( 0, 10.5, 1 );
  53. scene.add( phong, standard, rocket );
  54. } );
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. renderer.setAnimationLoop( animate );
  59. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  60. container.appendChild( renderer.domElement );
  61. const controls = new OrbitControls( camera, renderer.domElement );
  62. controls.target.set( - 1.33, 10, 6.7 );
  63. controls.update();
  64. window.addEventListener( 'resize', onWindowResize );
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. }
  71. function animate() {
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>