webgl_loader_ldraw.html 9.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - LDrawLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - LDrawLoader
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.module.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three';
  31. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  34. import { LDrawLoader } from 'three/addons/loaders/LDrawLoader.js';
  35. import { LDrawUtils } from 'three/addons/utils/LDrawUtils.js';
  36. let container, progressBarDiv;
  37. let camera, scene, renderer, controls, gui, guiData;
  38. let model;
  39. const ldrawPath = 'models/ldraw/officialLibrary/';
  40. const modelFileList = {
  41. 'Car': 'models/car.ldr_Packed.mpd',
  42. 'Lunar Vehicle': 'models/1621-1-LunarMPVVehicle.mpd_Packed.mpd',
  43. 'Radar Truck': 'models/889-1-RadarTruck.mpd_Packed.mpd',
  44. 'Trailer': 'models/4838-1-MiniVehicles.mpd_Packed.mpd',
  45. 'Bulldozer': 'models/4915-1-MiniConstruction.mpd_Packed.mpd',
  46. 'Helicopter': 'models/4918-1-MiniFlyers.mpd_Packed.mpd',
  47. 'Plane': 'models/5935-1-IslandHopper.mpd_Packed.mpd',
  48. 'Lighthouse': 'models/30023-1-Lighthouse.ldr_Packed.mpd',
  49. 'X-Wing mini': 'models/30051-1-X-wingFighter-Mini.mpd_Packed.mpd',
  50. 'AT-ST mini': 'models/30054-1-AT-ST-Mini.mpd_Packed.mpd',
  51. 'AT-AT mini': 'models/4489-1-AT-AT-Mini.mpd_Packed.mpd',
  52. 'Shuttle': 'models/4494-1-Imperial Shuttle-Mini.mpd_Packed.mpd',
  53. 'TIE Interceptor': 'models/6965-1-TIEIntercep_4h4MXk5.mpd_Packed.mpd',
  54. 'Star fighter': 'models/6966-1-JediStarfighter-Mini.mpd_Packed.mpd',
  55. 'X-Wing': 'models/7140-1-X-wingFighter.mpd_Packed.mpd',
  56. 'AT-ST': 'models/10174-1-ImperialAT-ST-UCS.mpd_Packed.mpd'
  57. };
  58. init();
  59. function init() {
  60. container = document.createElement( 'div' );
  61. document.body.appendChild( container );
  62. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  63. camera.position.set( 150, 200, 250 );
  64. //
  65. renderer = new THREE.WebGLRenderer( { antialias: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. renderer.setAnimationLoop( animate );
  69. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  70. container.appendChild( renderer.domElement );
  71. // scene
  72. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  73. scene = new THREE.Scene();
  74. scene.background = new THREE.Color( 0xdeebed );
  75. scene.environment = pmremGenerator.fromScene( new RoomEnvironment() ).texture;
  76. controls = new OrbitControls( camera, renderer.domElement );
  77. controls.enableDamping = true;
  78. //
  79. guiData = {
  80. modelFileName: modelFileList[ 'Car' ],
  81. displayLines: true,
  82. conditionalLines: true,
  83. smoothNormals: true,
  84. buildingStep: 0,
  85. noBuildingSteps: 'No steps.',
  86. flatColors: false,
  87. mergeModel: false
  88. };
  89. window.addEventListener( 'resize', onWindowResize );
  90. progressBarDiv = document.createElement( 'div' );
  91. progressBarDiv.innerText = 'Loading...';
  92. progressBarDiv.style.fontSize = '3em';
  93. progressBarDiv.style.color = '#888';
  94. progressBarDiv.style.display = 'block';
  95. progressBarDiv.style.position = 'absolute';
  96. progressBarDiv.style.top = '50%';
  97. progressBarDiv.style.width = '100%';
  98. progressBarDiv.style.textAlign = 'center';
  99. // load materials and then the model
  100. reloadObject( true );
  101. }
  102. function updateObjectsVisibility() {
  103. model.traverse( c => {
  104. if ( c.isLineSegments ) {
  105. if ( c.isConditionalLine ) {
  106. c.visible = guiData.conditionalLines;
  107. } else {
  108. c.visible = guiData.displayLines;
  109. }
  110. } else if ( c.isGroup ) {
  111. // Hide objects with building step > gui setting
  112. c.visible = c.userData.buildingStep <= guiData.buildingStep;
  113. }
  114. } );
  115. }
  116. function reloadObject( resetCamera ) {
  117. if ( model ) {
  118. scene.remove( model );
  119. }
  120. model = null;
  121. updateProgressBar( 0 );
  122. showProgressBar();
  123. // only smooth when not rendering with flat colors to improve processing time
  124. const lDrawLoader = new LDrawLoader();
  125. lDrawLoader.smoothNormals = guiData.smoothNormals && ! guiData.flatColors;
  126. lDrawLoader
  127. .setPath( ldrawPath )
  128. .load( guiData.modelFileName, function ( group2 ) {
  129. if ( model ) {
  130. scene.remove( model );
  131. }
  132. model = group2;
  133. // demonstrate how to use convert to flat colors to better mimic the lego instructions look
  134. if ( guiData.flatColors ) {
  135. function convertMaterial( material ) {
  136. const newMaterial = new THREE.MeshBasicMaterial();
  137. newMaterial.color.copy( material.color );
  138. newMaterial.polygonOffset = material.polygonOffset;
  139. newMaterial.polygonOffsetUnits = material.polygonOffsetUnits;
  140. newMaterial.polygonOffsetFactor = material.polygonOffsetFactor;
  141. newMaterial.opacity = material.opacity;
  142. newMaterial.transparent = material.transparent;
  143. newMaterial.depthWrite = material.depthWrite;
  144. newMaterial.toneMapping = false;
  145. return newMaterial;
  146. }
  147. model.traverse( c => {
  148. if ( c.isMesh ) {
  149. if ( Array.isArray( c.material ) ) {
  150. c.material = c.material.map( convertMaterial );
  151. } else {
  152. c.material = convertMaterial( c.material );
  153. }
  154. }
  155. } );
  156. }
  157. // Merge model geometries by material
  158. if ( guiData.mergeModel ) model = LDrawUtils.mergeObject( model );
  159. // Convert from LDraw coordinates: rotate 180 degrees around OX
  160. model.rotation.x = Math.PI;
  161. scene.add( model );
  162. guiData.buildingStep = model.userData.numBuildingSteps - 1;
  163. updateObjectsVisibility();
  164. // Adjust camera and light
  165. const bbox = new THREE.Box3().setFromObject( model );
  166. const size = bbox.getSize( new THREE.Vector3() );
  167. const radius = Math.max( size.x, Math.max( size.y, size.z ) ) * 0.5;
  168. if ( resetCamera ) {
  169. controls.target0.copy( bbox.getCenter( new THREE.Vector3() ) );
  170. controls.position0.set( - 2.3, 1, 2 ).multiplyScalar( radius ).add( controls.target0 );
  171. controls.reset();
  172. }
  173. createGUI();
  174. hideProgressBar();
  175. }, onProgress, onError );
  176. }
  177. function onWindowResize() {
  178. camera.aspect = window.innerWidth / window.innerHeight;
  179. camera.updateProjectionMatrix();
  180. renderer.setSize( window.innerWidth, window.innerHeight );
  181. }
  182. function createGUI() {
  183. if ( gui ) {
  184. gui.destroy();
  185. }
  186. gui = new GUI();
  187. gui.add( guiData, 'modelFileName', modelFileList ).name( 'Model' ).onFinishChange( function () {
  188. reloadObject( true );
  189. } );
  190. gui.add( guiData, 'flatColors' ).name( 'Flat Colors' ).onChange( function () {
  191. reloadObject( false );
  192. } );
  193. gui.add( guiData, 'mergeModel' ).name( 'Merge model' ).onChange( function () {
  194. reloadObject( false );
  195. } );
  196. if ( model.userData.numBuildingSteps > 1 ) {
  197. gui.add( guiData, 'buildingStep', 0, model.userData.numBuildingSteps - 1 ).step( 1 ).name( 'Building step' ).onChange( updateObjectsVisibility );
  198. } else {
  199. gui.add( guiData, 'noBuildingSteps' ).name( 'Building step' ).onChange( updateObjectsVisibility );
  200. }
  201. gui.add( guiData, 'smoothNormals' ).name( 'Smooth Normals' ).onChange( function changeNormals() {
  202. reloadObject( false );
  203. } );
  204. gui.add( guiData, 'displayLines' ).name( 'Display Lines' ).onChange( updateObjectsVisibility );
  205. gui.add( guiData, 'conditionalLines' ).name( 'Conditional Lines' ).onChange( updateObjectsVisibility );
  206. }
  207. //
  208. function animate() {
  209. controls.update();
  210. render();
  211. }
  212. function render() {
  213. renderer.render( scene, camera );
  214. }
  215. function onProgress( xhr ) {
  216. if ( xhr.lengthComputable ) {
  217. updateProgressBar( xhr.loaded / xhr.total );
  218. console.log( Math.round( xhr.loaded / xhr.total * 100, 2 ) + '% downloaded' );
  219. }
  220. }
  221. function onError( error ) {
  222. const message = 'Error loading model';
  223. progressBarDiv.innerText = message;
  224. console.log( message );
  225. console.error( error );
  226. }
  227. function showProgressBar() {
  228. document.body.appendChild( progressBarDiv );
  229. }
  230. function hideProgressBar() {
  231. document.body.removeChild( progressBarDiv );
  232. }
  233. function updateProgressBar( fraction ) {
  234. progressBarDiv.innerText = 'Loading... ' + Math.round( fraction * 100, 2 ) + '%';
  235. }
  236. </script>
  237. <!-- LDraw.org CC BY 2.0 Parts Library attribution -->
  238. <div style="display: block; position: absolute; bottom: 8px; left: 8px; width: 160px; padding: 10px; background-color: #F3F7F8;">
  239. <center>
  240. <a href="http://www.ldraw.org"><img style="width: 145px" src="models/ldraw/ldraw_org_logo/Stamp145.png"></a>
  241. <br />
  242. <a href="http://www.ldraw.org/">This software uses the LDraw Parts Library</a>
  243. </center>
  244. </div>
  245. </body>
  246. </html>