webgl_loader_ifc.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - IFCLoader</title>
  5. <meta charset="utf-8" />
  6. <meta
  7. name="viewport"
  8. content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
  9. />
  10. <link type="text/css" rel="stylesheet" href="main.css" />
  11. </head>
  12. <body>
  13. <div id="info">
  14. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  15. -
  16. See <a href="https://github.com/ThatOpen" target="_blank" rel="noopener">main project repository</a> for more information and BIM tools.
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/",
  23. "three/examples/jsm/utils/BufferGeometryUtils": "./jsm/utils/BufferGeometryUtils.js",
  24. "three-mesh-bvh": "https://cdn.jsdelivr.net/npm/three-mesh-bvh@0.5.23/build/index.module.js",
  25. "web-ifc": "https://cdn.jsdelivr.net/npm/web-ifc@0.0.36/web-ifc-api.js",
  26. "web-ifc-three": "https://cdn.jsdelivr.net/npm/web-ifc-three@0.0.126/IFCLoader.js"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { IFCLoader } from 'web-ifc-three';
  34. import { IFCSPACE } from 'web-ifc';
  35. let scene, camera, renderer;
  36. async function init() {
  37. //Scene
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0x8cc7de );
  40. //Camera
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
  42. camera.position.z = - 70;
  43. camera.position.y = 25;
  44. camera.position.x = 90;
  45. //Initial cube
  46. const geometry = new THREE.BoxGeometry();
  47. const material = new THREE.MeshPhongMaterial( { color: 0xffffff } );
  48. const cube = new THREE.Mesh( geometry, material );
  49. scene.add( cube );
  50. //Lights
  51. const directionalLight1 = new THREE.DirectionalLight( 0xffeeff, 2.5 );
  52. directionalLight1.position.set( 1, 1, 1 );
  53. scene.add( directionalLight1 );
  54. const directionalLight2 = new THREE.DirectionalLight( 0xffffff, 2.5 );
  55. directionalLight2.position.set( - 1, 0.5, - 1 );
  56. scene.add( directionalLight2 );
  57. const ambientLight = new THREE.AmbientLight( 0xffffee, 0.75 );
  58. scene.add( ambientLight );
  59. //Setup IFC Loader
  60. const ifcLoader = new IFCLoader();
  61. await ifcLoader.ifcManager.setWasmPath( 'https://cdn.jsdelivr.net/npm/web-ifc@0.0.36/', true );
  62. await ifcLoader.ifcManager.parser.setupOptionalCategories( {
  63. [ IFCSPACE ]: false,
  64. } );
  65. await ifcLoader.ifcManager.applyWebIfcConfig( {
  66. USE_FAST_BOOLS: true
  67. } );
  68. ifcLoader.load( 'models/ifc/rac_advanced_sample_project.ifc', function ( model ) {
  69. scene.add( model.mesh );
  70. render();
  71. } );
  72. //Renderer
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. document.body.appendChild( renderer.domElement );
  77. //Controls
  78. const controls = new OrbitControls( camera, renderer.domElement );
  79. controls.addEventListener( 'change', render );
  80. window.addEventListener( 'resize', onWindowResize );
  81. render();
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. render();
  88. }
  89. function render() {
  90. renderer.render( scene, camera );
  91. }
  92. init();
  93. </script>
  94. </body>
  95. </html>