webgl_loader_gltf_sheen.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + Sheen</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background: #bbbbbb;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen" target="_blank" rel="noopener">KHR_materials_sheen</a><br />
  17. Sheen Chair from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/SheenChair" target="_blank" rel="noopener">glTF-Sample-Models</a>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  31. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  32. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  33. let camera, scene, renderer, controls;
  34. init();
  35. function init() {
  36. const container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  39. camera.position.set( - 0.75, 0.7, 1.25 );
  40. scene = new THREE.Scene();
  41. // model
  42. new GLTFLoader()
  43. .setPath( 'models/gltf/' )
  44. .load( 'SheenChair.glb', function ( gltf ) {
  45. scene.add( gltf.scene );
  46. const object = gltf.scene.getObjectByName( 'SheenChair_fabric' );
  47. const gui = new GUI();
  48. gui.add( object.material, 'sheen', 0, 1 );
  49. gui.open();
  50. } );
  51. renderer = new THREE.WebGLRenderer( { antialias: true } );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. renderer.setAnimationLoop( animate );
  55. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  56. renderer.toneMappingExposure = 1;
  57. container.appendChild( renderer.domElement );
  58. const environment = new RoomEnvironment();
  59. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  60. scene.background = new THREE.Color( 0xbbbbbb );
  61. scene.environment = pmremGenerator.fromScene( environment ).texture;
  62. controls = new OrbitControls( camera, renderer.domElement );
  63. controls.enableDamping = true;
  64. controls.minDistance = 1;
  65. controls.maxDistance = 10;
  66. controls.target.set( 0, 0.35, 0 );
  67. controls.update();
  68. window.addEventListener( 'resize', onWindowResize );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. //
  76. function animate() {
  77. controls.update(); // required if damping enabled
  78. renderer.render( scene, camera );
  79. }
  80. </script>
  81. </body>
  82. </html>