webgl_loader_gltf_anisotropy.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + Anisotropy</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_anisotropy" target="_blank" rel="noopener">KHR_materials_anisotropy</a><br />
  12. Anisotropy Barn Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnisotropyBarnLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
  13. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  27. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  28. let renderer, scene, camera, controls;
  29. init();
  30. async function init() {
  31. renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  35. renderer.toneMappingExposure = 1.35;
  36. document.body.appendChild( renderer.domElement );
  37. scene = new THREE.Scene();
  38. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 10 );
  39. camera.position.set( - 0.35, - 0.2, 0.35 );
  40. controls = new OrbitControls( camera, renderer.domElement );
  41. controls.target.set( 0, - 0.08, 0.11 );
  42. controls.minDistance = 0.1;
  43. controls.maxDistance = 2;
  44. controls.addEventListener( 'change', render );
  45. controls.update();
  46. const rgbeLoader = new RGBELoader().setPath( 'textures/equirectangular/' );
  47. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  48. const [ texture, gltf ] = await Promise.all( [
  49. rgbeLoader.loadAsync( 'royal_esplanade_1k.hdr' ),
  50. gltfLoader.loadAsync( 'AnisotropyBarnLamp.glb' ),
  51. ] );
  52. // environment
  53. texture.mapping = THREE.EquirectangularReflectionMapping;
  54. scene.background = texture;
  55. scene.backgroundBlurriness = 0.5;
  56. scene.environment = texture;
  57. // model
  58. scene.add( gltf.scene );
  59. render();
  60. window.addEventListener( 'resize', onWindowResize );
  61. }
  62. function onWindowResize() {
  63. camera.aspect = window.innerWidth / window.innerHeight;
  64. camera.updateProjectionMatrix();
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. render();
  67. }
  68. function render() {
  69. renderer.render( scene, camera );
  70. }
  71. </script>
  72. </body>
  73. </html>