webgl_loader_fbx_nurbs.html 2.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - FBX loader - Nurbs</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader - Nurbs
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from 'three/addons/libs/stats.module.js';
  24. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  25. import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
  26. let camera, scene, renderer, stats;
  27. init();
  28. function init() {
  29. const container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  32. camera.position.set( 2, 18, 28 );
  33. scene = new THREE.Scene();
  34. // grid
  35. const gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
  36. scene.add( gridHelper );
  37. // stats
  38. stats = new Stats();
  39. container.appendChild( stats.dom );
  40. // model
  41. const loader = new FBXLoader();
  42. loader.load( 'models/fbx/nurbs.fbx', function ( object ) {
  43. scene.add( object );
  44. } );
  45. renderer = new THREE.WebGLRenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. renderer.setAnimationLoop( animate );
  49. container.appendChild( renderer.domElement );
  50. const controls = new OrbitControls( camera, renderer.domElement );
  51. controls.target.set( 0, 12, 0 );
  52. controls.update();
  53. window.addEventListener( 'resize', onWindowResize );
  54. }
  55. function onWindowResize() {
  56. camera.aspect = window.innerWidth / window.innerHeight;
  57. camera.updateProjectionMatrix();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. }
  60. //
  61. function animate() {
  62. renderer.render( scene, camera );
  63. stats.update();
  64. }
  65. </script>
  66. </body>
  67. </html>