webgl_loader_collada_skinning.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada - skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> collada loader - skinning<br/>
  13. Dancing Stormtrooper by <a href="https://sketchfab.com/strykerdoesgames" target="_blank" rel="noopener">StrykerDoesAnimation</a>, <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { ColladaLoader } from 'three/addons/loaders/ColladaLoader.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. let container, stats, clock, controls;
  29. let camera, scene, renderer, mixer;
  30. init();
  31. function init() {
  32. container = document.getElementById( 'container' );
  33. camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 1000 );
  34. camera.position.set( 15, 10, - 15 );
  35. scene = new THREE.Scene();
  36. clock = new THREE.Clock();
  37. // collada
  38. const loader = new ColladaLoader();
  39. loader.load( './models/collada/stormtrooper/stormtrooper.dae', function ( collada ) {
  40. const avatar = collada.scene;
  41. const animations = avatar.animations;
  42. mixer = new THREE.AnimationMixer( avatar );
  43. mixer.clipAction( animations[ 0 ] ).play();
  44. scene.add( avatar );
  45. } );
  46. //
  47. const gridHelper = new THREE.GridHelper( 10, 20, 0xc1c1c1, 0x8d8d8d );
  48. scene.add( gridHelper );
  49. //
  50. const ambientLight = new THREE.AmbientLight( 0xffffff, 0.6 );
  51. scene.add( ambientLight );
  52. const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
  53. directionalLight.position.set( 1.5, 1, - 1.5 );
  54. scene.add( directionalLight );
  55. //
  56. renderer = new THREE.WebGLRenderer( { antialias: true } );
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. renderer.setAnimationLoop( animate );
  60. container.appendChild( renderer.domElement );
  61. //
  62. controls = new OrbitControls( camera, renderer.domElement );
  63. controls.screenSpacePanning = true;
  64. controls.minDistance = 5;
  65. controls.maxDistance = 40;
  66. controls.target.set( 0, 2, 0 );
  67. controls.update();
  68. //
  69. stats = new Stats();
  70. container.appendChild( stats.dom );
  71. //
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. function animate() {
  80. render();
  81. stats.update();
  82. }
  83. function render() {
  84. const delta = clock.getDelta();
  85. if ( mixer !== undefined ) {
  86. mixer.update( delta );
  87. }
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>