webgl_loader_bvh.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - BVHLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #eee;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - BVH Loader<br/>
  21. animation from <a href="http://mocap.cs.cmu.edu/">http://mocap.cs.cmu.edu/</a>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.module.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  34. import { BVHLoader } from 'three/addons/loaders/BVHLoader.js';
  35. const clock = new THREE.Clock();
  36. let camera, controls, scene, renderer;
  37. let mixer;
  38. init();
  39. const loader = new BVHLoader();
  40. loader.load( 'models/bvh/pirouette.bvh', function ( result ) {
  41. const skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  42. scene.add( result.skeleton.bones[ 0 ] );
  43. scene.add( skeletonHelper );
  44. // play animation
  45. mixer = new THREE.AnimationMixer( result.skeleton.bones[ 0 ] );
  46. mixer.clipAction( result.clip ).play();
  47. } );
  48. function init() {
  49. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  50. camera.position.set( 0, 200, 300 );
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 0xeeeeee );
  53. scene.add( new THREE.GridHelper( 400, 10 ) );
  54. // renderer
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. renderer.setAnimationLoop( animate );
  59. document.body.appendChild( renderer.domElement );
  60. controls = new OrbitControls( camera, renderer.domElement );
  61. controls.minDistance = 300;
  62. controls.maxDistance = 700;
  63. window.addEventListener( 'resize', onWindowResize );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. }
  70. function animate() {
  71. const delta = clock.getDelta();
  72. if ( mixer ) mixer.update( delta );
  73. renderer.render( scene, camera );
  74. }
  75. </script>
  76. </body>
  77. </html>