webgl_loader_amf.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - AMF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #999;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - AMF loader
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { AMFLoader } from 'three/addons/loaders/AMFLoader.js';
  30. let camera, scene, renderer;
  31. init();
  32. function init() {
  33. scene = new THREE.Scene();
  34. scene.background = new THREE.Color( 0x999999 );
  35. scene.add( new THREE.AmbientLight( 0x999999 ) );
  36. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  37. // Z is up for objects intended to be 3D printed.
  38. camera.up.set( 0, 0, 1 );
  39. camera.position.set( 0, - 9, 6 );
  40. camera.add( new THREE.PointLight( 0xffffff, 250 ) );
  41. scene.add( camera );
  42. const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
  43. grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI / 180 ) );
  44. scene.add( grid );
  45. renderer = new THREE.WebGLRenderer( { antialias: true } );
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. document.body.appendChild( renderer.domElement );
  49. const loader = new AMFLoader();
  50. loader.load( './models/amf/rook.amf', function ( amfobject ) {
  51. scene.add( amfobject );
  52. render();
  53. } );
  54. const controls = new OrbitControls( camera, renderer.domElement );
  55. controls.addEventListener( 'change', render );
  56. controls.target.set( 0, 0, 2 );
  57. controls.enableZoom = false;
  58. controls.update();
  59. window.addEventListener( 'resize', onWindowResize );
  60. }
  61. function onWindowResize() {
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. render();
  66. }
  67. function render() {
  68. renderer.render( scene, camera );
  69. }
  70. </script>
  71. </body>
  72. </html>