webgl_loader_3mf.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #333;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF File format</a>
  18. <div>3MF loader test by <a href="https://github.com/technohippy" target="_blank" rel="noopener">technohippy</a></div>
  19. <div>Files from <a href="https://github.com/3MFConsortium/3mf-samples" target="_blank" rel="noopener">3mf-samples</a></div>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.module.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { ThreeMFLoader } from 'three/addons/loaders/3MFLoader.js';
  33. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  34. let camera, scene, renderer, object, loader, controls;
  35. const params = {
  36. asset: 'cube_gears'
  37. };
  38. const assets = [
  39. 'cube_gears',
  40. 'facecolors',
  41. 'multipletextures',
  42. 'vertexcolors'
  43. ];
  44. init();
  45. function init() {
  46. renderer = new THREE.WebGLRenderer( { antialias: true } );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. document.body.appendChild( renderer.domElement );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x333333 );
  52. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  53. // Z is up for objects intended to be 3D printed.
  54. camera.up.set( 0, 0, 1 );
  55. camera.position.set( - 100, - 250, 100 );
  56. scene.add( camera );
  57. controls = new OrbitControls( camera, renderer.domElement );
  58. controls.addEventListener( 'change', render );
  59. controls.minDistance = 50;
  60. controls.maxDistance = 400;
  61. controls.enablePan = false;
  62. controls.update();
  63. scene.add( new THREE.AmbientLight( 0xffffff, 0.6 ) );
  64. const light = new THREE.DirectionalLight( 0xffffff, 2 );
  65. light.position.set( - 1, - 2.5, 1 );
  66. scene.add( light );
  67. const manager = new THREE.LoadingManager();
  68. manager.onLoad = function () {
  69. const aabb = new THREE.Box3().setFromObject( object );
  70. const center = aabb.getCenter( new THREE.Vector3() );
  71. object.position.x += ( object.position.x - center.x );
  72. object.position.y += ( object.position.y - center.y );
  73. object.position.z += ( object.position.z - center.z );
  74. controls.reset();
  75. scene.add( object );
  76. render();
  77. };
  78. loader = new ThreeMFLoader( manager );
  79. loadAsset( params.asset );
  80. window.addEventListener( 'resize', onWindowResize );
  81. //
  82. const gui = new GUI();
  83. gui.add( params, 'asset', assets ).onChange( function ( value ) {
  84. loadAsset( value );
  85. } );
  86. }
  87. function loadAsset( asset ) {
  88. loader.load( 'models/3mf/' + asset + '.3mf', function ( group ) {
  89. if ( object ) {
  90. object.traverse( function ( child ) {
  91. if ( child.material ) child.material.dispose();
  92. if ( child.material && child.material.map ) child.material.map.dispose();
  93. if ( child.geometry ) child.geometry.dispose();
  94. } );
  95. scene.remove( object );
  96. }
  97. //
  98. object = group;
  99. } );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. render();
  106. }
  107. function render() {
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>