webgl_lights_rectarealight.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - THREE.RectAreaLight<br/>
  12. by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
  27. import { RectAreaLightUniformsLib } from 'three/addons/lights/RectAreaLightUniformsLib.js';
  28. let renderer, scene, camera;
  29. let stats, meshKnot;
  30. init();
  31. function init() {
  32. renderer = new THREE.WebGLRenderer( { antialias: true } );
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. renderer.setAnimationLoop( animation );
  36. document.body.appendChild( renderer.domElement );
  37. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  38. camera.position.set( 0, 5, - 15 );
  39. scene = new THREE.Scene();
  40. RectAreaLightUniformsLib.init();
  41. const rectLight1 = new THREE.RectAreaLight( 0xff0000, 5, 4, 10 );
  42. rectLight1.position.set( - 5, 5, 5 );
  43. scene.add( rectLight1 );
  44. const rectLight2 = new THREE.RectAreaLight( 0x00ff00, 5, 4, 10 );
  45. rectLight2.position.set( 0, 5, 5 );
  46. scene.add( rectLight2 );
  47. const rectLight3 = new THREE.RectAreaLight( 0x0000ff, 5, 4, 10 );
  48. rectLight3.position.set( 5, 5, 5 );
  49. scene.add( rectLight3 );
  50. scene.add( new RectAreaLightHelper( rectLight1 ) );
  51. scene.add( new RectAreaLightHelper( rectLight2 ) );
  52. scene.add( new RectAreaLightHelper( rectLight3 ) );
  53. const geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
  54. const matStdFloor = new THREE.MeshStandardMaterial( { color: 0xbcbcbc, roughness: 0.1, metalness: 0 } );
  55. const mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  56. scene.add( mshStdFloor );
  57. const geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 200, 16 );
  58. const matKnot = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0, metalness: 0 } );
  59. meshKnot = new THREE.Mesh( geoKnot, matKnot );
  60. meshKnot.position.set( 0, 5, 0 );
  61. scene.add( meshKnot );
  62. const controls = new OrbitControls( camera, renderer.domElement );
  63. controls.target.copy( meshKnot.position );
  64. controls.update();
  65. //
  66. window.addEventListener( 'resize', onWindowResize );
  67. stats = new Stats();
  68. document.body.appendChild( stats.dom );
  69. }
  70. function onWindowResize() {
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. camera.aspect = ( window.innerWidth / window.innerHeight );
  73. camera.updateProjectionMatrix();
  74. }
  75. function animation( time ) {
  76. meshKnot.rotation.y = time / 1000;
  77. renderer.render( scene, camera );
  78. stats.update();
  79. }
  80. </script>
  81. </body>
  82. </html>