webgl_geometry_dynamic.html 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #666;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - dynamic geometry<br />
  17. left click: forward, right click: backward
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js';
  31. let camera, controls, scene, renderer, stats;
  32. let mesh, geometry, material, clock;
  33. const worldWidth = 128, worldDepth = 128;
  34. init();
  35. function init() {
  36. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  37. camera.position.y = 200;
  38. clock = new THREE.Clock();
  39. scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0xaaccff );
  41. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  42. geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  43. geometry.rotateX( - Math.PI / 2 );
  44. const position = geometry.attributes.position;
  45. position.usage = THREE.DynamicDrawUsage;
  46. for ( let i = 0; i < position.count; i ++ ) {
  47. const y = 35 * Math.sin( i / 2 );
  48. position.setY( i, y );
  49. }
  50. const texture = new THREE.TextureLoader().load( 'textures/water.jpg' );
  51. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  52. texture.repeat.set( 5, 5 );
  53. texture.colorSpace = THREE.SRGBColorSpace;
  54. material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
  55. mesh = new THREE.Mesh( geometry, material );
  56. scene.add( mesh );
  57. renderer = new THREE.WebGLRenderer( { antialias: true } );
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. renderer.setAnimationLoop( animate );
  61. document.body.appendChild( renderer.domElement );
  62. controls = new FirstPersonControls( camera, renderer.domElement );
  63. controls.movementSpeed = 500;
  64. controls.lookSpeed = 0.1;
  65. stats = new Stats();
  66. document.body.appendChild( stats.dom );
  67. //
  68. window.addEventListener( 'resize', onWindowResize );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. controls.handleResize();
  75. }
  76. //
  77. function animate() {
  78. render();
  79. stats.update();
  80. }
  81. function render() {
  82. const delta = clock.getDelta();
  83. const time = clock.getElapsedTime() * 10;
  84. const position = geometry.attributes.position;
  85. for ( let i = 0; i < position.count; i ++ ) {
  86. const y = 35 * Math.sin( i / 5 + ( time + i ) / 7 );
  87. position.setY( i, y );
  88. }
  89. position.needsUpdate = true;
  90. controls.update( delta );
  91. renderer.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>