webgl_geometry_convex.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - convex geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - convex geometry</div>
  11. <script type="importmap">
  12. {
  13. "imports": {
  14. "three": "../build/three.module.js",
  15. "three/addons/": "./jsm/"
  16. }
  17. }
  18. </script>
  19. <script type="module">
  20. import * as THREE from 'three';
  21. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  22. import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js';
  23. import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
  24. let group, camera, scene, renderer;
  25. init();
  26. function init() {
  27. scene = new THREE.Scene();
  28. renderer = new THREE.WebGLRenderer( { antialias: true } );
  29. renderer.setPixelRatio( window.devicePixelRatio );
  30. renderer.setSize( window.innerWidth, window.innerHeight );
  31. renderer.setAnimationLoop( animate );
  32. document.body.appendChild( renderer.domElement );
  33. // camera
  34. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  35. camera.position.set( 15, 20, 30 );
  36. scene.add( camera );
  37. // controls
  38. const controls = new OrbitControls( camera, renderer.domElement );
  39. controls.minDistance = 20;
  40. controls.maxDistance = 50;
  41. controls.maxPolarAngle = Math.PI / 2;
  42. // ambient light
  43. scene.add( new THREE.AmbientLight( 0x666666 ) );
  44. // point light
  45. const light = new THREE.PointLight( 0xffffff, 3, 0, 0 );
  46. camera.add( light );
  47. // helper
  48. scene.add( new THREE.AxesHelper( 20 ) );
  49. // textures
  50. const loader = new THREE.TextureLoader();
  51. const texture = loader.load( 'textures/sprites/disc.png' );
  52. texture.colorSpace = THREE.SRGBColorSpace;
  53. group = new THREE.Group();
  54. scene.add( group );
  55. // points
  56. let dodecahedronGeometry = new THREE.DodecahedronGeometry( 10 );
  57. // if normal and uv attributes are not removed, mergeVertices() can't consolidate indentical vertices with different normal/uv data
  58. dodecahedronGeometry.deleteAttribute( 'normal' );
  59. dodecahedronGeometry.deleteAttribute( 'uv' );
  60. dodecahedronGeometry = BufferGeometryUtils.mergeVertices( dodecahedronGeometry );
  61. const vertices = [];
  62. const positionAttribute = dodecahedronGeometry.getAttribute( 'position' );
  63. for ( let i = 0; i < positionAttribute.count; i ++ ) {
  64. const vertex = new THREE.Vector3();
  65. vertex.fromBufferAttribute( positionAttribute, i );
  66. vertices.push( vertex );
  67. }
  68. const pointsMaterial = new THREE.PointsMaterial( {
  69. color: 0x0080ff,
  70. map: texture,
  71. size: 1,
  72. alphaTest: 0.5
  73. } );
  74. const pointsGeometry = new THREE.BufferGeometry().setFromPoints( vertices );
  75. const points = new THREE.Points( pointsGeometry, pointsMaterial );
  76. group.add( points );
  77. // convex hull
  78. const meshMaterial = new THREE.MeshLambertMaterial( {
  79. color: 0xffffff,
  80. opacity: 0.5,
  81. side: THREE.DoubleSide,
  82. transparent: true
  83. } );
  84. const meshGeometry = new ConvexGeometry( vertices );
  85. const mesh = new THREE.Mesh( meshGeometry, meshMaterial );
  86. group.add( mesh );
  87. //
  88. window.addEventListener( 'resize', onWindowResize );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function animate() {
  96. group.rotation.y += 0.005;
  97. renderer.render( scene, camera );
  98. }
  99. </script>
  100. </body>
  101. </html>