webgl_effects_peppersghost.html 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - peppers ghost</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
  12. <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank" rel="noopener">how to build the reflective prism</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { PeppersGhostEffect } from 'three/addons/effects/PeppersGhostEffect.js';
  25. let container;
  26. let camera, scene, renderer, effect;
  27. let group;
  28. init();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  33. scene = new THREE.Scene();
  34. group = new THREE.Group();
  35. scene.add( group );
  36. // Cube
  37. const geometry = new THREE.BoxGeometry().toNonIndexed(); // ensure unique vertices for each triangle
  38. const position = geometry.attributes.position;
  39. const colors = [];
  40. const color = new THREE.Color();
  41. // generate for each side of the cube a different color
  42. for ( let i = 0; i < position.count; i += 6 ) {
  43. color.setHex( Math.random() * 0xffffff );
  44. // first face
  45. colors.push( color.r, color.g, color.b );
  46. colors.push( color.r, color.g, color.b );
  47. colors.push( color.r, color.g, color.b );
  48. // second face
  49. colors.push( color.r, color.g, color.b );
  50. colors.push( color.r, color.g, color.b );
  51. colors.push( color.r, color.g, color.b );
  52. }
  53. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  54. const material = new THREE.MeshBasicMaterial( { vertexColors: true } );
  55. for ( let i = 0; i < 10; i ++ ) {
  56. const cube = new THREE.Mesh( geometry, material );
  57. cube.position.x = Math.random() * 2 - 1;
  58. cube.position.y = Math.random() * 2 - 1;
  59. cube.position.z = Math.random() * 2 - 1;
  60. cube.scale.multiplyScalar( Math.random() + 0.5 );
  61. group.add( cube );
  62. }
  63. renderer = new THREE.WebGLRenderer();
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setAnimationLoop( animate );
  66. container.appendChild( renderer.domElement );
  67. effect = new PeppersGhostEffect( renderer );
  68. effect.setSize( window.innerWidth, window.innerHeight );
  69. effect.cameraDistance = 5;
  70. window.addEventListener( 'resize', onWindowResize );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. effect.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function animate() {
  78. group.rotation.y += 0.01;
  79. effect.render( scene, camera );
  80. }
  81. </script>
  82. </body>
  83. </html>