webgl_decals.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - decal splatter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - decal splatter<br/>
  13. click to shoot
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  29. import { DecalGeometry } from 'three/addons/geometries/DecalGeometry.js';
  30. const container = document.getElementById( 'container' );
  31. let renderer, scene, camera, stats;
  32. let mesh;
  33. let raycaster;
  34. let line;
  35. const intersection = {
  36. intersects: false,
  37. point: new THREE.Vector3(),
  38. normal: new THREE.Vector3()
  39. };
  40. const mouse = new THREE.Vector2();
  41. const intersects = [];
  42. const textureLoader = new THREE.TextureLoader();
  43. const decalDiffuse = textureLoader.load( 'textures/decal/decal-diffuse.png' );
  44. decalDiffuse.colorSpace = THREE.SRGBColorSpace;
  45. const decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  46. const decalMaterial = new THREE.MeshPhongMaterial( {
  47. specular: 0x444444,
  48. map: decalDiffuse,
  49. normalMap: decalNormal,
  50. normalScale: new THREE.Vector2( 1, 1 ),
  51. shininess: 30,
  52. transparent: true,
  53. depthTest: true,
  54. depthWrite: false,
  55. polygonOffset: true,
  56. polygonOffsetFactor: - 4,
  57. wireframe: false
  58. } );
  59. const decals = [];
  60. let mouseHelper;
  61. const position = new THREE.Vector3();
  62. const orientation = new THREE.Euler();
  63. const size = new THREE.Vector3( 10, 10, 10 );
  64. const params = {
  65. minScale: 10,
  66. maxScale: 20,
  67. rotate: true,
  68. clear: function () {
  69. removeDecals();
  70. }
  71. };
  72. init();
  73. function init() {
  74. renderer = new THREE.WebGLRenderer( { antialias: true } );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. renderer.setAnimationLoop( animate );
  78. container.appendChild( renderer.domElement );
  79. stats = new Stats();
  80. container.appendChild( stats.dom );
  81. scene = new THREE.Scene();
  82. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  83. camera.position.z = 120;
  84. const controls = new OrbitControls( camera, renderer.domElement );
  85. controls.minDistance = 50;
  86. controls.maxDistance = 200;
  87. scene.add( new THREE.AmbientLight( 0x666666 ) );
  88. const dirLight1 = new THREE.DirectionalLight( 0xffddcc, 3 );
  89. dirLight1.position.set( 1, 0.75, 0.5 );
  90. scene.add( dirLight1 );
  91. const dirLight2 = new THREE.DirectionalLight( 0xccccff, 3 );
  92. dirLight2.position.set( - 1, 0.75, - 0.5 );
  93. scene.add( dirLight2 );
  94. const geometry = new THREE.BufferGeometry();
  95. geometry.setFromPoints( [ new THREE.Vector3(), new THREE.Vector3() ] );
  96. line = new THREE.Line( geometry, new THREE.LineBasicMaterial() );
  97. scene.add( line );
  98. loadLeePerrySmith();
  99. raycaster = new THREE.Raycaster();
  100. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  101. mouseHelper.visible = false;
  102. scene.add( mouseHelper );
  103. window.addEventListener( 'resize', onWindowResize );
  104. let moved = false;
  105. controls.addEventListener( 'change', function () {
  106. moved = true;
  107. } );
  108. window.addEventListener( 'pointerdown', function () {
  109. moved = false;
  110. } );
  111. window.addEventListener( 'pointerup', function ( event ) {
  112. if ( moved === false ) {
  113. checkIntersection( event.clientX, event.clientY );
  114. if ( intersection.intersects ) shoot();
  115. }
  116. } );
  117. window.addEventListener( 'pointermove', onPointerMove );
  118. function onPointerMove( event ) {
  119. if ( event.isPrimary ) {
  120. checkIntersection( event.clientX, event.clientY );
  121. }
  122. }
  123. function checkIntersection( x, y ) {
  124. if ( mesh === undefined ) return;
  125. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  126. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  127. raycaster.setFromCamera( mouse, camera );
  128. raycaster.intersectObject( mesh, false, intersects );
  129. if ( intersects.length > 0 ) {
  130. const p = intersects[ 0 ].point;
  131. mouseHelper.position.copy( p );
  132. intersection.point.copy( p );
  133. const n = intersects[ 0 ].face.normal.clone();
  134. n.transformDirection( mesh.matrixWorld );
  135. n.multiplyScalar( 10 );
  136. n.add( intersects[ 0 ].point );
  137. intersection.normal.copy( intersects[ 0 ].face.normal );
  138. mouseHelper.lookAt( n );
  139. const positions = line.geometry.attributes.position;
  140. positions.setXYZ( 0, p.x, p.y, p.z );
  141. positions.setXYZ( 1, n.x, n.y, n.z );
  142. positions.needsUpdate = true;
  143. intersection.intersects = true;
  144. intersects.length = 0;
  145. } else {
  146. intersection.intersects = false;
  147. }
  148. }
  149. const gui = new GUI();
  150. gui.add( params, 'minScale', 1, 30 );
  151. gui.add( params, 'maxScale', 1, 30 );
  152. gui.add( params, 'rotate' );
  153. gui.add( params, 'clear' );
  154. gui.open();
  155. }
  156. function loadLeePerrySmith() {
  157. const map = textureLoader.load( 'models/gltf/LeePerrySmith/Map-COL.jpg' );
  158. map.colorSpace = THREE.SRGBColorSpace;
  159. const specularMap = textureLoader.load( 'models/gltf/LeePerrySmith/Map-SPEC.jpg' );
  160. const normalMap = textureLoader.load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg' );
  161. const loader = new GLTFLoader();
  162. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  163. mesh = gltf.scene.children[ 0 ];
  164. mesh.material = new THREE.MeshPhongMaterial( {
  165. specular: 0x111111,
  166. map: map,
  167. specularMap: specularMap,
  168. normalMap: normalMap,
  169. shininess: 25
  170. } );
  171. scene.add( mesh );
  172. mesh.scale.set( 10, 10, 10 );
  173. } );
  174. }
  175. function shoot() {
  176. position.copy( intersection.point );
  177. orientation.copy( mouseHelper.rotation );
  178. if ( params.rotate ) orientation.z = Math.random() * 2 * Math.PI;
  179. const scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  180. size.set( scale, scale, scale );
  181. const material = decalMaterial.clone();
  182. material.color.setHex( Math.random() * 0xffffff );
  183. const m = new THREE.Mesh( new DecalGeometry( mesh, position, orientation, size ), material );
  184. m.renderOrder = decals.length; // give decals a fixed render order
  185. decals.push( m );
  186. scene.add( m );
  187. }
  188. function removeDecals() {
  189. decals.forEach( function ( d ) {
  190. scene.remove( d );
  191. } );
  192. decals.length = 0;
  193. }
  194. function onWindowResize() {
  195. camera.aspect = window.innerWidth / window.innerHeight;
  196. camera.updateProjectionMatrix();
  197. renderer.setSize( window.innerWidth, window.innerHeight );
  198. }
  199. function animate() {
  200. renderer.render( scene, camera );
  201. stats.update();
  202. }
  203. </script>
  204. </body>
  205. </html>