webgl_custom_attributes_lines.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example</div>
  11. <div id="container"></div>
  12. <script type="x-shader/x-vertex" id="vertexshader">
  13. uniform float amplitude;
  14. attribute vec3 displacement;
  15. attribute vec3 customColor;
  16. varying vec3 vColor;
  17. void main() {
  18. vec3 newPosition = position + amplitude * displacement;
  19. vColor = customColor;
  20. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  21. }
  22. </script>
  23. <script type="x-shader/x-fragment" id="fragmentshader">
  24. uniform vec3 color;
  25. uniform float opacity;
  26. varying vec3 vColor;
  27. void main() {
  28. gl_FragColor = vec4( vColor * color, opacity );
  29. }
  30. </script>
  31. <script type="importmap">
  32. {
  33. "imports": {
  34. "three": "../build/three.module.js",
  35. "three/addons/": "./jsm/"
  36. }
  37. }
  38. </script>
  39. <script type="module">
  40. import * as THREE from 'three';
  41. import { FontLoader } from 'three/addons/loaders/FontLoader.js';
  42. import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
  43. import Stats from 'three/addons/libs/stats.module.js';
  44. let renderer, scene, camera, stats;
  45. let line, uniforms;
  46. const loader = new FontLoader();
  47. loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
  48. init( font );
  49. } );
  50. function init( font ) {
  51. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
  52. camera.position.z = 400;
  53. scene = new THREE.Scene();
  54. scene.background = new THREE.Color( 0x050505 );
  55. uniforms = {
  56. amplitude: { value: 5.0 },
  57. opacity: { value: 0.3 },
  58. color: { value: new THREE.Color( 0xffffff ) }
  59. };
  60. const shaderMaterial = new THREE.ShaderMaterial( {
  61. uniforms: uniforms,
  62. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  63. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  64. blending: THREE.AdditiveBlending,
  65. depthTest: false,
  66. transparent: true
  67. } );
  68. const geometry = new TextGeometry( 'three.js', {
  69. font: font,
  70. size: 50,
  71. depth: 15,
  72. curveSegments: 10,
  73. bevelThickness: 5,
  74. bevelSize: 1.5,
  75. bevelEnabled: true,
  76. bevelSegments: 10,
  77. } );
  78. geometry.center();
  79. const count = geometry.attributes.position.count;
  80. const displacement = new THREE.Float32BufferAttribute( count * 3, 3 );
  81. geometry.setAttribute( 'displacement', displacement );
  82. const customColor = new THREE.Float32BufferAttribute( count * 3, 3 );
  83. geometry.setAttribute( 'customColor', customColor );
  84. const color = new THREE.Color( 0xffffff );
  85. for ( let i = 0, l = customColor.count; i < l; i ++ ) {
  86. color.setHSL( i / l, 0.5, 0.5 );
  87. color.toArray( customColor.array, i * customColor.itemSize );
  88. }
  89. line = new THREE.Line( geometry, shaderMaterial );
  90. line.rotation.x = 0.2;
  91. scene.add( line );
  92. renderer = new THREE.WebGLRenderer( { antialias: true } );
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. renderer.setAnimationLoop( animate );
  96. const container = document.getElementById( 'container' );
  97. container.appendChild( renderer.domElement );
  98. stats = new Stats();
  99. container.appendChild( stats.dom );
  100. //
  101. window.addEventListener( 'resize', onWindowResize );
  102. }
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function animate() {
  109. render();
  110. stats.update();
  111. }
  112. function render() {
  113. const time = Date.now() * 0.001;
  114. line.rotation.y = 0.25 * time;
  115. uniforms.amplitude.value = Math.sin( 0.5 * time );
  116. uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
  117. const attributes = line.geometry.attributes;
  118. const array = attributes.displacement.array;
  119. for ( let i = 0, l = array.length; i < l; i += 3 ) {
  120. array[ i ] += 0.3 * ( 0.5 - Math.random() );
  121. array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
  122. array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() );
  123. }
  124. attributes.displacement.needsUpdate = true;
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>