webgl_buffergeometry_lines_indexed.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines - indexed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines - indexed</div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import Stats from 'three/addons/libs/stats.module.js';
  23. let container, stats;
  24. let camera, scene, renderer;
  25. let parent_node;
  26. init();
  27. function init() {
  28. container = document.getElementById( 'container' );
  29. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  30. camera.position.z = 9000;
  31. scene = new THREE.Scene();
  32. const geometry = new THREE.BufferGeometry();
  33. const material = new THREE.LineBasicMaterial( { vertexColors: true } );
  34. const indices = [];
  35. const positions = [];
  36. const colors = [];
  37. let next_positions_index = 0;
  38. //
  39. const iteration_count = 4;
  40. const rangle = 60 * Math.PI / 180.0;
  41. function add_vertex( v ) {
  42. positions.push( v.x, v.y, v.z );
  43. colors.push( Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );
  44. return next_positions_index ++;
  45. }
  46. // simple Koch curve
  47. function snowflake_iteration( p0, p4, depth ) {
  48. if ( -- depth < 0 ) {
  49. const i = next_positions_index - 1; // p0 already there
  50. add_vertex( p4 );
  51. indices.push( i, i + 1 );
  52. return;
  53. }
  54. const v = p4.clone().sub( p0 );
  55. const v_tier = v.clone().multiplyScalar( 1 / 3 );
  56. const p1 = p0.clone().add( v_tier );
  57. const angle = Math.atan2( v.y, v.x ) + rangle;
  58. const length = v_tier.length();
  59. const p2 = p1.clone();
  60. p2.x += Math.cos( angle ) * length;
  61. p2.y += Math.sin( angle ) * length;
  62. const p3 = p0.clone().add( v_tier ).add( v_tier );
  63. snowflake_iteration( p0, p1, depth );
  64. snowflake_iteration( p1, p2, depth );
  65. snowflake_iteration( p2, p3, depth );
  66. snowflake_iteration( p3, p4, depth );
  67. }
  68. function snowflake( points, loop, x_offset ) {
  69. for ( let iteration = 0; iteration != iteration_count; iteration ++ ) {
  70. add_vertex( points[ 0 ] );
  71. for ( let p_index = 0, p_count = points.length - 1; p_index != p_count; p_index ++ ) {
  72. snowflake_iteration( points[ p_index ], points[ p_index + 1 ], iteration );
  73. }
  74. if ( loop ) snowflake_iteration( points[ points.length - 1 ], points[ 0 ], iteration );
  75. // translate input curve for next iteration
  76. for ( let p_index = 0, p_count = points.length; p_index != p_count; p_index ++ ) {
  77. points[ p_index ].x += x_offset;
  78. }
  79. }
  80. }
  81. let y = 0;
  82. snowflake(
  83. [
  84. new THREE.Vector3( 0, y, 0 ),
  85. new THREE.Vector3( 500, y, 0 )
  86. ],
  87. false, 600
  88. );
  89. y += 600;
  90. snowflake(
  91. [
  92. new THREE.Vector3( 0, y, 0 ),
  93. new THREE.Vector3( 250, y + 400, 0 ),
  94. new THREE.Vector3( 500, y, 0 )
  95. ],
  96. true, 600
  97. );
  98. y += 600;
  99. snowflake(
  100. [
  101. new THREE.Vector3( 0, y, 0 ),
  102. new THREE.Vector3( 500, y, 0 ),
  103. new THREE.Vector3( 500, y + 500, 0 ),
  104. new THREE.Vector3( 0, y + 500, 0 )
  105. ],
  106. true, 600
  107. );
  108. y += 1000;
  109. snowflake(
  110. [
  111. new THREE.Vector3( 250, y, 0 ),
  112. new THREE.Vector3( 500, y, 0 ),
  113. new THREE.Vector3( 250, y, 0 ),
  114. new THREE.Vector3( 250, y + 250, 0 ),
  115. new THREE.Vector3( 250, y, 0 ),
  116. new THREE.Vector3( 0, y, 0 ),
  117. new THREE.Vector3( 250, y, 0 ),
  118. new THREE.Vector3( 250, y - 250, 0 ),
  119. new THREE.Vector3( 250, y, 0 )
  120. ],
  121. false, 600
  122. );
  123. //
  124. geometry.setIndex( indices );
  125. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  126. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  127. geometry.computeBoundingSphere();
  128. const lineSegments = new THREE.LineSegments( geometry, material );
  129. lineSegments.position.x -= 1200;
  130. lineSegments.position.y -= 1200;
  131. parent_node = new THREE.Object3D();
  132. parent_node.add( lineSegments );
  133. scene.add( parent_node );
  134. renderer = new THREE.WebGLRenderer();
  135. renderer.setPixelRatio( window.devicePixelRatio );
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. renderer.setAnimationLoop( animate );
  138. container.appendChild( renderer.domElement );
  139. //
  140. stats = new Stats();
  141. container.appendChild( stats.dom );
  142. //
  143. window.addEventListener( 'resize', onWindowResize );
  144. }
  145. function onWindowResize() {
  146. camera.aspect = window.innerWidth / window.innerHeight;
  147. camera.updateProjectionMatrix();
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. }
  150. //
  151. function animate() {
  152. const time = Date.now() * 0.001;
  153. parent_node.rotation.z = time * 0.5;
  154. renderer.render( scene, camera );
  155. stats.update();
  156. }
  157. </script>
  158. </body>
  159. </html>