misc_exporter_obj.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - obj</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - obj
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { OBJExporter } from 'three/addons/exporters/OBJExporter.js';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. let camera, scene, renderer;
  27. const params = {
  28. addTriangle: addTriangle,
  29. addCube: addCube,
  30. addCylinder: addCylinder,
  31. addMultiple: addMultiple,
  32. addTransformed: addTransformed,
  33. addPoints: addPoints,
  34. exportToObj: exportToObj
  35. };
  36. init();
  37. function init() {
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.setAnimationLoop( animate );
  42. document.body.appendChild( renderer.domElement );
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.set( 0, 0, 400 );
  45. scene = new THREE.Scene();
  46. const ambientLight = new THREE.AmbientLight( 0xffffff );
  47. scene.add( ambientLight );
  48. const directionalLight = new THREE.DirectionalLight( 0xffffff, 2.5 );
  49. directionalLight.position.set( 0, 1, 1 );
  50. scene.add( directionalLight );
  51. const gui = new GUI();
  52. let h = gui.addFolder( 'Geometry Selection' );
  53. h.add( params, 'addTriangle' ).name( 'Triangle' );
  54. h.add( params, 'addCube' ).name( 'Cube' );
  55. h.add( params, 'addCylinder' ).name( 'Cylinder' );
  56. h.add( params, 'addMultiple' ).name( 'Multiple objects' );
  57. h.add( params, 'addTransformed' ).name( 'Transformed objects' );
  58. h.add( params, 'addPoints' ).name( 'Point Cloud' );
  59. h = gui.addFolder( 'Export' );
  60. h.add( params, 'exportToObj' ).name( 'Export OBJ' );
  61. gui.open();
  62. addGeometry( 1 );
  63. window.addEventListener( 'resize', onWindowResize );
  64. const controls = new OrbitControls( camera, renderer.domElement );
  65. controls.enablePan = false;
  66. }
  67. function exportToObj() {
  68. const exporter = new OBJExporter();
  69. const result = exporter.parse( scene );
  70. saveString( result, 'object.obj' );
  71. }
  72. function addGeometry( type ) {
  73. for ( let i = 0; i < scene.children.length; i ++ ) {
  74. const child = scene.children[ i ];
  75. if ( child.isMesh || child.isPoints ) {
  76. child.geometry.dispose();
  77. scene.remove( child );
  78. i --;
  79. }
  80. }
  81. if ( type === 1 ) {
  82. const material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
  83. const geometry = generateTriangleGeometry();
  84. scene.add( new THREE.Mesh( geometry, material ) );
  85. } else if ( type === 2 ) {
  86. const material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
  87. const geometry = new THREE.BoxGeometry( 100, 100, 100 );
  88. scene.add( new THREE.Mesh( geometry, material ) );
  89. } else if ( type === 3 ) {
  90. const material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
  91. const geometry = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
  92. scene.add( new THREE.Mesh( geometry, material ) );
  93. } else if ( type === 4 || type === 5 ) {
  94. const material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
  95. const geometry = generateTriangleGeometry();
  96. const mesh = new THREE.Mesh( geometry, material );
  97. mesh.position.x = - 200;
  98. scene.add( mesh );
  99. const geometry2 = new THREE.BoxGeometry( 100, 100, 100 );
  100. const mesh2 = new THREE.Mesh( geometry2, material );
  101. scene.add( mesh2 );
  102. const geometry3 = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
  103. const mesh3 = new THREE.Mesh( geometry3, material );
  104. mesh3.position.x = 200;
  105. scene.add( mesh3 );
  106. if ( type === 5 ) {
  107. mesh.rotation.y = Math.PI / 4.0;
  108. mesh2.rotation.y = Math.PI / 4.0;
  109. mesh3.rotation.y = Math.PI / 4.0;
  110. }
  111. } else if ( type === 6 ) {
  112. const points = [ 0, 0, 0, 100, 0, 0, 100, 100, 0, 0, 100, 0 ];
  113. const colors = [ 0.5, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0.5, 0 ];
  114. const geometry = new THREE.BufferGeometry();
  115. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( points, 3 ) );
  116. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  117. const material = new THREE.PointsMaterial( { size: 10, vertexColors: true } );
  118. const pointCloud = new THREE.Points( geometry, material );
  119. pointCloud.name = 'point cloud';
  120. scene.add( pointCloud );
  121. }
  122. }
  123. function addTriangle() {
  124. addGeometry( 1 );
  125. }
  126. function addCube() {
  127. addGeometry( 2 );
  128. }
  129. function addCylinder() {
  130. addGeometry( 3 );
  131. }
  132. function addMultiple() {
  133. addGeometry( 4 );
  134. }
  135. function addTransformed() {
  136. addGeometry( 5 );
  137. }
  138. function addPoints() {
  139. addGeometry( 6 );
  140. }
  141. const link = document.createElement( 'a' );
  142. link.style.display = 'none';
  143. document.body.appendChild( link );
  144. function save( blob, filename ) {
  145. link.href = URL.createObjectURL( blob );
  146. link.download = filename;
  147. link.click();
  148. }
  149. function saveString( text, filename ) {
  150. save( new Blob( [ text ], { type: 'text/plain' } ), filename );
  151. }
  152. function onWindowResize() {
  153. camera.aspect = window.innerWidth / window.innerHeight;
  154. camera.updateProjectionMatrix();
  155. renderer.setSize( window.innerWidth, window.innerHeight );
  156. }
  157. function animate() {
  158. renderer.render( scene, camera );
  159. }
  160. function generateTriangleGeometry() {
  161. const geometry = new THREE.BufferGeometry();
  162. const vertices = [];
  163. vertices.push( - 50, - 50, 0 );
  164. vertices.push( 50, - 50, 0 );
  165. vertices.push( 50, 50, 0 );
  166. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  167. geometry.computeVertexNormals();
  168. return geometry;
  169. }
  170. </script>
  171. </body>
  172. </html>