misc_controls_transform.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. "W" translate | "E" rotate | "R" scale | "+/-" adjust size<br />
  12. "Q" toggle world/local space | "Shift" snap to grid<br />
  13. "X" toggle X | "Y" toggle Y | "Z" toggle Z | "Spacebar" toggle enabled<br />
  14. "Esc" reset current transform<br />
  15. "C" toggle camera | "V" random zoom
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { TransformControls } from 'three/addons/controls/TransformControls.js';
  29. let cameraPersp, cameraOrtho, currentCamera;
  30. let scene, renderer, control, orbit;
  31. init();
  32. render();
  33. function init() {
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. const aspect = window.innerWidth / window.innerHeight;
  39. const frustumSize = 5;
  40. cameraPersp = new THREE.PerspectiveCamera( 50, aspect, 0.1, 100 );
  41. cameraOrtho = new THREE.OrthographicCamera( - frustumSize * aspect, frustumSize * aspect, frustumSize, - frustumSize, 0.1, 100 );
  42. currentCamera = cameraPersp;
  43. currentCamera.position.set( 5, 2.5, 5 );
  44. scene = new THREE.Scene();
  45. scene.add( new THREE.GridHelper( 5, 10, 0x888888, 0x444444 ) );
  46. const ambientLight = new THREE.AmbientLight( 0xffffff );
  47. scene.add( ambientLight );
  48. const light = new THREE.DirectionalLight( 0xffffff, 4 );
  49. light.position.set( 1, 1, 1 );
  50. scene.add( light );
  51. const texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  52. texture.colorSpace = THREE.SRGBColorSpace;
  53. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  54. const geometry = new THREE.BoxGeometry();
  55. const material = new THREE.MeshLambertMaterial( { map: texture } );
  56. orbit = new OrbitControls( currentCamera, renderer.domElement );
  57. orbit.update();
  58. orbit.addEventListener( 'change', render );
  59. control = new TransformControls( currentCamera, renderer.domElement );
  60. control.addEventListener( 'change', render );
  61. control.addEventListener( 'dragging-changed', function ( event ) {
  62. orbit.enabled = ! event.value;
  63. } );
  64. const mesh = new THREE.Mesh( geometry, material );
  65. scene.add( mesh );
  66. control.attach( mesh );
  67. const gizmo = control.getHelper();
  68. scene.add( gizmo );
  69. window.addEventListener( 'resize', onWindowResize );
  70. window.addEventListener( 'keydown', function ( event ) {
  71. switch ( event.key ) {
  72. case 'q':
  73. control.setSpace( control.space === 'local' ? 'world' : 'local' );
  74. break;
  75. case 'Shift':
  76. control.setTranslationSnap( 1 );
  77. control.setRotationSnap( THREE.MathUtils.degToRad( 15 ) );
  78. control.setScaleSnap( 0.25 );
  79. break;
  80. case 'w':
  81. control.setMode( 'translate' );
  82. break;
  83. case 'e':
  84. control.setMode( 'rotate' );
  85. break;
  86. case 'r':
  87. control.setMode( 'scale' );
  88. break;
  89. case 'c':
  90. const position = currentCamera.position.clone();
  91. currentCamera = currentCamera.isPerspectiveCamera ? cameraOrtho : cameraPersp;
  92. currentCamera.position.copy( position );
  93. orbit.object = currentCamera;
  94. control.camera = currentCamera;
  95. currentCamera.lookAt( orbit.target.x, orbit.target.y, orbit.target.z );
  96. onWindowResize();
  97. break;
  98. case 'v':
  99. const randomFoV = Math.random() + 0.1;
  100. const randomZoom = Math.random() + 0.1;
  101. cameraPersp.fov = randomFoV * 160;
  102. cameraOrtho.bottom = - randomFoV * 500;
  103. cameraOrtho.top = randomFoV * 500;
  104. cameraPersp.zoom = randomZoom * 5;
  105. cameraOrtho.zoom = randomZoom * 5;
  106. onWindowResize();
  107. break;
  108. case '+':
  109. case '=':
  110. control.setSize( control.size + 0.1 );
  111. break;
  112. case '-':
  113. case '_':
  114. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  115. break;
  116. case 'x':
  117. control.showX = ! control.showX;
  118. break;
  119. case 'y':
  120. control.showY = ! control.showY;
  121. break;
  122. case 'z':
  123. control.showZ = ! control.showZ;
  124. break;
  125. case ' ':
  126. control.enabled = ! control.enabled;
  127. break;
  128. case 'Escape':
  129. control.reset();
  130. break;
  131. }
  132. } );
  133. window.addEventListener( 'keyup', function ( event ) {
  134. switch ( event.key ) {
  135. case 'Shift':
  136. control.setTranslationSnap( null );
  137. control.setRotationSnap( null );
  138. control.setScaleSnap( null );
  139. break;
  140. }
  141. } );
  142. }
  143. function onWindowResize() {
  144. const aspect = window.innerWidth / window.innerHeight;
  145. cameraPersp.aspect = aspect;
  146. cameraPersp.updateProjectionMatrix();
  147. cameraOrtho.left = cameraOrtho.bottom * aspect;
  148. cameraOrtho.right = cameraOrtho.top * aspect;
  149. cameraOrtho.updateProjectionMatrix();
  150. renderer.setSize( window.innerWidth, window.innerHeight );
  151. render();
  152. }
  153. function render() {
  154. renderer.render( scene, currentCamera );
  155. }
  156. </script>
  157. </body>
  158. </html>