misc_controls_drag.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - drag controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - drag controls<br />
  21. Use "Shift+Click" to add/remove objects to/from a group.<br />
  22. Use "M" to toggle between rotate and pan mode (touch only).<br />
  23. Grouped objects can be transformed as a union.
  24. </div>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import { DragControls } from 'three/addons/controls/DragControls.js';
  36. let container;
  37. let camera, scene, renderer;
  38. let controls, group;
  39. let enableSelection = false;
  40. const objects = [];
  41. const mouse = new THREE.Vector2(), raycaster = new THREE.Raycaster();
  42. init();
  43. function init() {
  44. container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 500 );
  47. camera.position.z = 25;
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0xf0f0f0 );
  50. scene.add( new THREE.AmbientLight( 0xaaaaaa ) );
  51. const light = new THREE.SpotLight( 0xffffff, 10000 );
  52. light.position.set( 0, 25, 50 );
  53. light.angle = Math.PI / 9;
  54. light.castShadow = true;
  55. light.shadow.camera.near = 10;
  56. light.shadow.camera.far = 100;
  57. light.shadow.mapSize.width = 1024;
  58. light.shadow.mapSize.height = 1024;
  59. scene.add( light );
  60. group = new THREE.Group();
  61. scene.add( group );
  62. const geometry = new THREE.BoxGeometry();
  63. for ( let i = 0; i < 200; i ++ ) {
  64. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  65. object.position.x = Math.random() * 30 - 15;
  66. object.position.y = Math.random() * 15 - 7.5;
  67. object.position.z = Math.random() * 20 - 10;
  68. object.rotation.x = Math.random() * 2 * Math.PI;
  69. object.rotation.y = Math.random() * 2 * Math.PI;
  70. object.rotation.z = Math.random() * 2 * Math.PI;
  71. object.scale.x = Math.random() * 2 + 1;
  72. object.scale.y = Math.random() * 2 + 1;
  73. object.scale.z = Math.random() * 2 + 1;
  74. object.castShadow = true;
  75. object.receiveShadow = true;
  76. scene.add( object );
  77. objects.push( object );
  78. }
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. renderer.shadowMap.enabled = true;
  83. renderer.shadowMap.type = THREE.PCFShadowMap;
  84. container.appendChild( renderer.domElement );
  85. controls = new DragControls( [ ... objects ], camera, renderer.domElement );
  86. controls.rotateSpeed = 2;
  87. controls.addEventListener( 'drag', render );
  88. //
  89. window.addEventListener( 'resize', onWindowResize );
  90. document.addEventListener( 'click', onClick );
  91. window.addEventListener( 'keydown', onKeyDown );
  92. window.addEventListener( 'keyup', onKeyUp );
  93. render();
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. render();
  100. }
  101. function onKeyDown( event ) {
  102. enableSelection = ( event.keyCode === 16 ) ? true : false;
  103. if ( event.keyCode === 77 ) {
  104. controls.touches.ONE = ( controls.touches.ONE === THREE.TOUCH.PAN ) ? THREE.TOUCH.ROTATE : THREE.TOUCH.PAN;
  105. }
  106. }
  107. function onKeyUp() {
  108. enableSelection = false;
  109. }
  110. function onClick( event ) {
  111. event.preventDefault();
  112. if ( enableSelection === true ) {
  113. const draggableObjects = controls.objects;
  114. draggableObjects.length = 0;
  115. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  116. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  117. raycaster.setFromCamera( mouse, camera );
  118. const intersections = raycaster.intersectObjects( objects, true );
  119. if ( intersections.length > 0 ) {
  120. const object = intersections[ 0 ].object;
  121. if ( group.children.includes( object ) === true ) {
  122. object.material.emissive.set( 0x000000 );
  123. scene.attach( object );
  124. } else {
  125. object.material.emissive.set( 0xaaaaaa );
  126. group.attach( object );
  127. }
  128. controls.transformGroup = true;
  129. draggableObjects.push( group );
  130. }
  131. if ( group.children.length === 0 ) {
  132. controls.transformGroup = false;
  133. draggableObjects.push( ...objects );
  134. }
  135. }
  136. render();
  137. }
  138. function render() {
  139. renderer.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>