misc_animation_keys.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - basic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - basic use
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from 'three/addons/libs/stats.module.js';
  24. let stats, clock;
  25. let scene, camera, renderer, mixer;
  26. init();
  27. function init() {
  28. scene = new THREE.Scene();
  29. //
  30. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.position.set( 25, 25, 50 );
  32. camera.lookAt( scene.position );
  33. //
  34. const axesHelper = new THREE.AxesHelper( 10 );
  35. scene.add( axesHelper );
  36. //
  37. const geometry = new THREE.BoxGeometry( 5, 5, 5 );
  38. const material = new THREE.MeshBasicMaterial( { color: 0xffffff, transparent: true } );
  39. const mesh = new THREE.Mesh( geometry, material );
  40. scene.add( mesh );
  41. // create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
  42. // Note: the keyframe track type should correspond to the type of the property being animated
  43. // POSITION
  44. const positionKF = new THREE.VectorKeyframeTrack( '.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] );
  45. // SCALE
  46. const scaleKF = new THREE.VectorKeyframeTrack( '.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] );
  47. // ROTATION
  48. // Rotation should be performed using quaternions, using a THREE.QuaternionKeyframeTrack
  49. // Interpolating Euler angles (.rotation property) can be problematic and is currently not supported
  50. // set up rotation about x axis
  51. const xAxis = new THREE.Vector3( 1, 0, 0 );
  52. const qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
  53. const qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
  54. const quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
  55. // COLOR
  56. const colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
  57. // OPACITY
  58. const opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );
  59. // create an animation sequence with the tracks
  60. // If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
  61. const clip = new THREE.AnimationClip( 'Action', 3, [ scaleKF, positionKF, quaternionKF, colorKF, opacityKF ] );
  62. // setup the THREE.AnimationMixer
  63. mixer = new THREE.AnimationMixer( mesh );
  64. // create a ClipAction and set it to play
  65. const clipAction = mixer.clipAction( clip );
  66. clipAction.play();
  67. //
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.setAnimationLoop( animate );
  72. document.body.appendChild( renderer.domElement );
  73. //
  74. stats = new Stats();
  75. document.body.appendChild( stats.dom );
  76. //
  77. clock = new THREE.Clock();
  78. //
  79. window.addEventListener( 'resize', onWindowResize );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. function animate() {
  87. const delta = clock.getDelta();
  88. if ( mixer ) {
  89. mixer.update( delta );
  90. }
  91. renderer.render( scene, camera );
  92. stats.update();
  93. }
  94. </script>
  95. </body>
  96. </html>