misc_animation_groups.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - groups</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - groups
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from 'three/addons/libs/stats.module.js';
  24. let stats, clock;
  25. let scene, camera, renderer, mixer;
  26. init();
  27. function init() {
  28. scene = new THREE.Scene();
  29. //
  30. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.position.set( 50, 50, 100 );
  32. camera.lookAt( scene.position );
  33. // all objects of this animation group share a common animation state
  34. const animationGroup = new THREE.AnimationObjectGroup();
  35. //
  36. const geometry = new THREE.BoxGeometry( 5, 5, 5 );
  37. const material = new THREE.MeshBasicMaterial( { transparent: true } );
  38. //
  39. for ( let i = 0; i < 5; i ++ ) {
  40. for ( let j = 0; j < 5; j ++ ) {
  41. const mesh = new THREE.Mesh( geometry, material );
  42. mesh.position.x = 32 - ( 16 * i );
  43. mesh.position.y = 0;
  44. mesh.position.z = 32 - ( 16 * j );
  45. scene.add( mesh );
  46. animationGroup.add( mesh );
  47. }
  48. }
  49. // create some keyframe tracks
  50. const xAxis = new THREE.Vector3( 1, 0, 0 );
  51. const qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
  52. const qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
  53. const quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
  54. const colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
  55. const opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );
  56. // create clip
  57. const clip = new THREE.AnimationClip( 'default', 3, [ quaternionKF, colorKF, opacityKF ] );
  58. // apply the animation group to the mixer as the root object
  59. mixer = new THREE.AnimationMixer( animationGroup );
  60. const clipAction = mixer.clipAction( clip );
  61. clipAction.play();
  62. //
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.setAnimationLoop( animate );
  67. document.body.appendChild( renderer.domElement );
  68. //
  69. stats = new Stats();
  70. document.body.appendChild( stats.dom );
  71. //
  72. clock = new THREE.Clock();
  73. //
  74. window.addEventListener( 'resize', onWindowResize );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function animate() {
  82. const delta = clock.getDelta();
  83. if ( mixer ) {
  84. mixer.update( delta );
  85. }
  86. renderer.render( scene, camera );
  87. stats.update();
  88. }
  89. </script>
  90. </body>
  91. </html>