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SkeletonUtils.html 1.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. <h1>骨架工具([name])</h1>
  11. <p class="desc">用于操控 [page:Skeleton]、 [page:SkinnedMesh]、和 [page:Bone] 的实用方法。</p>
  12. <h2>导入</h2>
  13. <p>
  14. [name] 是一个附加组件,必须显式导入。
  15. See [link:#manual/introduction/Installation Installation / Addons].
  16. </p>
  17. <code>
  18. import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js';
  19. </code>
  20. <h2>方法</h2>
  21. <h3>[method:Object3D clone]( [param:Object3D object] )</h3>
  22. <p>
  23. 克隆给定对象及其后代,确保任何 [page:SkinnedMesh] 实例都与其骨骼正确关联。同时,骨骼也会被克隆,且必须是传递给此方法的物体的后代。而其他数据,如几何形状和材料,是通过引用来实现重复使用的。
  24. </p>
  25. <h3>[method:undefined retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
  26. <p></p>
  27. <h3>[method:AnimationClip retargetClip]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] )</h3>
  28. <p></p>
  29. <h2>源代码</h2>
  30. <p>
  31. [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SkeletonUtils.js examples/jsm/utils/SkeletonUtils.js]
  32. </p>
  33. </body>
  34. </html>