CameraUtils.html 1.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. <h1>相机工具([name])</h1>
  11. <p class="desc">
  12. 包含用于相机操作的有用实用函数的类。
  13. </p>
  14. <h2>导入</h2>
  15. <p>
  16. [name] 是一个附加组件,必须显式导入。请参阅 [link:#manual/introduction/Installation Installation / Addons].
  17. </p>
  18. <code>
  19. import * as CameraUtils from 'three/addons/utils/CameraUtils.js';
  20. </code>
  21. <h2>方法</h2>
  22. <h3>[method:undefined frameCorners]( [param:PerspectiveCamera camera], [param:Vector3 bottomLeftCorner],
  23. [param:Vector3 bottomRightCorner], [param:Vector3 topLeftCorner], [param:boolean estimateViewFrustum] )</h3>
  24. <p>
  25. 使用 [link:https://web.archive.org/web/20191110002841/http://csc.lsu.edu/~kooima/articles/genperspective/index.html
  26. Kooima 广义透视投影公式].
  27. 注意:此功能忽略标准参数;在此之后不要调用 updateProjectionMatrix() ! toJSON也不会捕获此函数生成的离轴矩阵。
  28. </p>
  29. <h2>源代码</h2>
  30. <p>
  31. [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/CameraUtils.js examples/jsm/utils/CameraUtils.js]
  32. </p>
  33. </body>
  34. </html>