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CSS2DRenderer.html 1.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. <h1>CSS 2D渲染器([name])</h1>
  11. <p class="desc">[name]是[page:CSS3DRenderer](CSS 3D渲染器)的简化版本,唯一支持的变换是位移。<br /><br />
  12. 如果你希望将三维物体和基于HTML的标签相结合,则这一渲染器将十分有用。在这里,各个DOM元素也被包含到一个*CSS2DObject*实例中,并被添加到场景图中。<br /><br />
  13. `[name]` only supports 100% browser and display zoom.
  14. </p>
  15. <h2>导入</h2>
  16. <p>
  17. [name] 是一个附加组件,必须显式导入。
  18. See [link:#manual/introduction/Installation Installation / Addons].
  19. </p>
  20. <code>
  21. import { CSS2DRenderer } from 'three/addons/renderers/CSS2DRenderer.js';
  22. </code>
  23. <h2>例子</h2>
  24. <p>
  25. [example:css2d_label]<br>
  26. [example:webgl_loader_pdb molecules]
  27. </p>
  28. <h2>构造函数</h2>
  29. <h3>[name]()</h3>
  30. <h2>方法</h2>
  31. <h3>[method:Object getSize]()</h3>
  32. <p>
  33. 返回一个包含有渲染器宽和高的对象。
  34. </p>
  35. <h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
  36. <p>
  37. 使用[page:Camera camera]渲染[page:Scene scene]。<br />
  38. </p>
  39. <h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
  40. <p>
  41. 将渲染器的尺寸调整为(width, height).
  42. </p>
  43. <h2>源代码</h2>
  44. <p>
  45. [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/CSS2DRenderer.js examples/jsm/renderers/CSS2DRenderer.js]
  46. </p>
  47. </body>
  48. </html>