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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:OrbitControls] →
- <h1>地图控制器([name])</h1>
- <p class="desc">
- [name] 旨在从鸟瞰角度在地图上转换相机。该类与 [page:OrbitControls] 共享其实现,但使用特定的预设进行鼠标/触摸交互,并默认禁用屏幕空间平移。
- </p>
- <h2>导入</h2>
- <p>
- [name] 是一个附加组件,必须显式导入。请参阅 [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { MapControls } from 'three/addons/controls/MapControls.js';
- </code>
- <h2>代码示例</h2>
- <code>
- const renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- const scene = new THREE.Scene();
- const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.set( 0, 20, 100 );
- const controls = new MapControls( camera, renderer.domElement );
- controls.enableDamping = true;
- function animate() {
- requestAnimationFrame( animate );
- // required if controls.enableDamping or controls.autoRotate are set to true
- controls.update();
- renderer.render( scene, camera );
- }
- </code>
- <h2>例子</h2>
- <p>[example:misc_controls_map misc / controls / map ]</p>
- <h2>构造函数</h2>
- <h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
- <p>
- [page:Camera object]:(必填)要控制的相机。相机不能是另一个对象的子对象,除非该对象是场景本身。<br><br>
- [page:HTMLDOMElement domElement]: 用于事件侦听器的 HTML 元素。
- </p>
- <h2>事件</h2>
- <p>有关常见事件,请参阅 [page:OrbitControls] 基类。</p>
- <h2>属性</h2>
- <p>有关常见属性,请参阅 [page:OrbitControls] 基类。</p>
- <h3>
- [property:Object mouseButtons]</h3>
- <p>
- 该对象包含对控件使用的鼠标操作的引用。
- <code>
- controls.mouseButtons = {
- LEFT: THREE.MOUSE.PAN,
- MIDDLE: THREE.MOUSE.DOLLY,
- RIGHT: THREE.MOUSE.ROTATE
- }
- </code>
- </p>
- <h3>[property:Boolean screenSpacePanning]</h3>
- <p>
- 定义平移时摄像机位置的平移方式。如果为 true,相机将在屏幕空间中平移。否则,摄像机将在与摄像机向上方向正交的平面中平移。默认为 `false`。
- </p>
- <h3>[property:Object touches]</h3>
- <p>
- 该对象包含对控件使用的触摸操作的引用。
- <code>
- controls.touches = {
- ONE: THREE.TOUCH.PAN,
- TWO: THREE.TOUCH.DOLLY_ROTATE
- }
- </code>
- </p>
- <h2>方法</h2>
- <p>有关常用方法,请参阅 [page:OrbitControls]。</p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/MapControls.js examples/jsm/controls/MapControls.js]
- </p>
- </body>
- </html>
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