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- <h1>[name]</h1>
- <p class="desc">
- [name] is intended to modify the geometry "dissolving" the edges to give a smoother look.
- </p>
- <h2>Import</h2>
- <p>
- [name] is an add-on, and therefore must be imported explicitly.
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { EdgeSplitModifier } from 'three/addons/modifiers/EdgeSplitModifier.js';
- </code>
- <h2>Code Example</h2>
- <code>
- const geometry = new THREE.IcosahedronGeometry( 10, 3 );<br />
- const modifier = new EdgeSplitModifier();<br />
- const cutOffAngle = 0.5;<br />
- const tryKeepNormals = false;<br />
- <br />
- modifier.modify( geometry, cutOffAngle, tryKeepNormals );
- </code>
- <h2>Examples</h2>
- <p>[example:webgl_modifier_edgesplit misc / modifiers / EdgeSplit ]</p>
- <h2>Constructor</h2>
- <h3>[name]()</h3>
- <p>
- Create a new [name] object.
- </p>
- <h2>Methods</h2>
- <h3>[method:undefined modify]( [param:geometry], [param:cutOffAngle], [param:tryKeepNormals] )</h3>
- <p>
- Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.<br />
- You can control the smoothness by setting the `cutOffAngle`.<br />
- To try to keep the original normals, set `tryKeepNormals` to `true`.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/modifiers/EdgeSplitModifier.js examples/jsm/modifiers/EdgeSplitModifier.js]
- </p>
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