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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">A loader for loading a `.tga` resource. <br />
- [link:https://en.wikipedia.org/wiki/Truevision_TGA TGA] is a raster graphics, image file format.
- </p>
- <h2>Import</h2>
- <p>
- [name] is an add-on, and must be imported explicitly.
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { TGALoader } from 'three/addons/loaders/TGALoader.js';
- </code>
- <h2>Code Example</h2>
- <code>
- // instantiate a loader
- const loader = new TGALoader();
- // load a resource
- const texture = loader.load(
- // resource URL
- 'textures/crate_grey8.tga'
- // called when loading is completed
- function ( texture ) {
- console.log( 'Texture is loaded' );
- },
- // called when the loading is in progresses
- function ( xhr ) {
- console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
- },
- // called when the loading fails
- function ( error ) {
- console.log( 'An error happened' );
- }
- );
- const material = new THREE.MeshPhongMaterial( {
- color: 0xffffff,
- map: texture
- } );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_loader_texture_tga]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>[method:DataTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String url] — A string containing the path/URL of the `.tga` file. <br />
- [page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:DataTexture] as an argument.<br />
- [page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
- [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
- </p>
- <p>
- Begin loading from url and pass the loaded [page:DataTexture texture] to onLoad. The [page:DataTexture texture] is also directly returned for immediate use (but may not be fully loaded).
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/TGALoader.js examples/jsm/loaders/TGALoader.js]
- </p>
- </body>
- </html>
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