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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">A loader for loading a `.svg` resource.<br >
- [link:https://en.wikipedia.org/wiki/Scalable_Vector_Graphics Scalable Vector Graphics] is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation.
- </p>
- <h2>Import</h2>
- <p>
- [name] is an add-on, and must be imported explicitly.
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
- </code>
- <h2>Code Example</h2>
- <code>
- // instantiate a loader
- const loader = new SVGLoader();
- // load a SVG resource
- loader.load(
- // resource URL
- 'data/svgSample.svg',
- // called when the resource is loaded
- function ( data ) {
- const paths = data.paths;
- const group = new THREE.Group();
- for ( let i = 0; i < paths.length; i ++ ) {
- const path = paths[ i ];
- const material = new THREE.MeshBasicMaterial( {
- color: path.color,
- side: THREE.DoubleSide,
- depthWrite: false
- } );
- const shapes = SVGLoader.createShapes( path );
- for ( let j = 0; j < shapes.length; j ++ ) {
- const shape = shapes[ j ];
- const geometry = new THREE.ShapeGeometry( shape );
- const mesh = new THREE.Mesh( geometry, material );
- group.add( mesh );
- }
- }
- scene.add( group );
- },
- // called when loading is in progresses
- function ( xhr ) {
- console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
- },
- // called when loading has errors
- function ( error ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_loader_svg]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String url] — A string containing the path/URL of the `.svg` file.<br />
- [page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives an array of [page:ShapePath] as an argument.<br />
- [page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
- [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
- </p>
- <p>
- Begin loading from url and call onLoad with the response content.
- </p>
- <h2>Static Methods</h2>
- <h3>[method:Array createShapes]( [param:ShapePath shape] )</h3>
- <p>
- [page:ShapePath shape] — A ShapePath from the array of [page:ShapePath], given as argument in the onLoad function for the load function of [page:SVGLoader].<br />
- </p>
- <p>
- Returns one or more [page:Shape] objects created from the [param:ShapePath shape] provided as an argument in this function.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/SVGLoader.js examples/jsm/loaders/SVGLoader.js]
- </p>
- </body>
- </html>
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