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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">
- A loader for the PCD (Point Cloud Data) file format. [name] supports ASCII and (compressed) binary files as well as the following PCD fields:
- <ul>
- <li>x y z</li>
- <li>rgb</li>
- <li>normal_x normal_y normal_z</li>
- <li>intensity</li>
- <li>label</li>
- </ul>
- </p>
- <h2>Import</h2>
- <p>
- [name] is an add-on, and must be imported explicitly.
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { PCDLoader } from 'three/addons/loaders/PCDLoader.js';
- </code>
- <h2>Code Example</h2>
- <code>
- // instantiate a loader
- const loader = new PCDLoader();
- // load a resource
- loader.load(
- // resource URL
- 'pointcloud.pcd',
- // called when the resource is loaded
- function ( points ) {
- scene.add( points );
- },
- // called when loading is in progresses
- function ( xhr ) {
- console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
- },
- // called when loading has errors
- function ( error ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_loader_pcd]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h3>[page:Boolean littleEndian]</h3>
- <p>
- Default value is true.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String url] — A string containing the path/URL of the `.pcd` file.<br />
- [page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.<br />
- [page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
- [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
- </p>
- <p>
- Begin loading from url and call onLoad with the parsed response content.
- </p>
- <h3>[method:Object3D parse]( [param:Arraybuffer data],[param:String url] )</h3>
- <p>
- [page:Arraybuffer data] — The binary structure to parse.
- </p>
- <p>
- [page:String url] — The file name or file url.
- </p>
- <p>
- Parse an `pcd` binary structure and return an [page:Object3D].<br />
- The object is converted to [page:Points] with a [page:BufferGeometry] and a [page:PointsMaterial].
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/PCDLoader.js examples/jsm/loaders/PCDLoader.js]
- </p>
- </body>
- </html>
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