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- [page:Object3D] → [page:Mesh] → [page:LineSegments2] →
- <h1>[name]</h1>
- <p class="desc">
- A polyline drawn between vertices.
- </p>
- <p class="desc">
- This adds functionality beyond [page:Line], like arbitrary line width and changing width to be in world units.
- It extends [page:LineSegments2], simplifying constructing segments from a chain of points.
- </p>
- <h2>Import</h2>
- <p>
- [name] is an add-on, and therefore must be imported explicitly.
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { Line2 } from 'three/addons/lines/Line2.js';
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_lines_fat WebGL / lines / fat ]<br />
- [example:webgl_lines_fat_raycasting WebGL / lines / fat / raycasting ]<br />
- [example:webgpu_lines_fat WebGPU / lines / fat / raycasting ]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:LineGeometry geometry], [param:LineMaterial material] )</h3>
- <p>
- [page:LineGeometry geometry] — (optional) Pair(s) of vertices representing each line segment.<br />
- [page:Material material] — (optional) Material for the line. Default is a [page:LineMaterial] with random color.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:LineSegments2] class for common properties.</p>
- <h3>[property:Boolean isLine2]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h2>Methods</h2>
- <p>See the base [page:LineSegments2] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/lines/Line2.js examples/jsm/lines/Line2.js]
- </p>
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