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- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">
- [name] can be used to create a decal mesh that serves different kinds of purposes e.g. adding unique details
- to models, performing dynamic visual environmental changes or covering seams.
- </p>
- <h2>Import</h2>
- <p>
- [name] is an add-on, and must be imported explicitly.
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { DecalGeometry } from 'three/addons/geometries/DecalGeometry.js';
- </code>
- <h2>Code Example</h2>
- <code>
- const geometry = new DecalGeometry( mesh, position, orientation, size );
- const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
- const mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- </code>
- <h2>Examples</h2>
- <p>[example:webgl_decals WebGL / decals]</p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Mesh mesh], [param:Vector3 position], [param:Euler orientation], [param:Vector3 size] )</h3>
- <p>
- mesh — Any mesh object.<br />
- position — Position of the decal projector.<br />
- orientation — Orientation of the decal projector.<br />
- size — Size of the decal projector.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/DecalGeometry.js examples/jsm/geometries/DecalGeometry.js]
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