webgpu_tsl_coffee_smoke.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - coffee smoke</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - coffee smoke
  12. <br>
  13. Based on <a href="https://threejs-journey.com/lessons/coffee-smoke-shader" target="_blank" rel="noopener">Three.js Journey</a> lesson
  14. <br>
  15. Perlin noise texture from <a href="http://kitfox.com/projects/perlinNoiseMaker/" target="_blank" rel="noopener">Perlin Noise Maker</a>
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.webgpu.js",
  21. "three/tsl": "../build/three.webgpu.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { mix, mul, oneMinus, positionLocal, smoothstep, texture, timerLocal, rotateUV, Fn, uv, vec2, vec3, vec4 } from 'three/tsl';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  31. let camera, scene, renderer, controls;
  32. init();
  33. function init() {
  34. camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 0.1, 100 );
  35. camera.position.set( 8, 10, 12 );
  36. scene = new THREE.Scene();
  37. // Loaders
  38. const gltfLoader = new GLTFLoader();
  39. const textureLoader = new THREE.TextureLoader();
  40. // baked model
  41. gltfLoader.load(
  42. './models/gltf/coffeeMug.glb',
  43. ( gltf ) => {
  44. gltf.scene.getObjectByName( 'baked' ).material.map.anisotropy = 8;
  45. scene.add( gltf.scene );
  46. }
  47. );
  48. // geometry
  49. const smokeGeometry = new THREE.PlaneGeometry( 1, 1, 16, 64 );
  50. smokeGeometry.translate( 0, 0.5, 0 );
  51. smokeGeometry.scale( 1.5, 6, 1.5 );
  52. // texture
  53. const noiseTexture = textureLoader.load( './textures/noises/perlin/128x128.png' );
  54. noiseTexture.wrapS = THREE.RepeatWrapping;
  55. noiseTexture.wrapT = THREE.RepeatWrapping;
  56. // material
  57. const smokeMaterial = new THREE.MeshBasicNodeMaterial( { transparent: true, side: THREE.DoubleSide, depthWrite: false } );
  58. const time = timerLocal();
  59. // position
  60. smokeMaterial.positionNode = Fn( () => {
  61. // twist
  62. const twistNoiseUv = vec2( 0.5, uv().y.mul( 0.2 ).sub( time.mul( 0.005 ) ).mod( 1 ) );
  63. const twist = texture( noiseTexture, twistNoiseUv ).r.mul( 10 );
  64. positionLocal.xz.assign( rotateUV( positionLocal.xz, twist, vec2( 0 ) ) );
  65. // wind
  66. const windOffset = vec2(
  67. texture( noiseTexture, vec2( 0.25, time.mul( 0.01 ) ).mod( 1 ) ).r.sub( 0.5 ),
  68. texture( noiseTexture, vec2( 0.75, time.mul( 0.01 ) ).mod( 1 ) ).r.sub( 0.5 ),
  69. ).mul( uv().y.pow( 2 ).mul( 10 ) );
  70. positionLocal.addAssign( windOffset );
  71. return positionLocal;
  72. } )();
  73. // color
  74. smokeMaterial.colorNode = Fn( () => {
  75. // alpha
  76. const alphaNoiseUv = uv().mul( vec2( 0.5, 0.3 ) ).add( vec2( 0, time.mul( 0.03 ).negate() ) );
  77. const alpha = mul(
  78. // pattern
  79. texture( noiseTexture, alphaNoiseUv ).r.smoothstep( 0.4, 1 ),
  80. // edges fade
  81. smoothstep( 0, 0.1, uv().x ),
  82. smoothstep( 0, 0.1, oneMinus( uv().x ) ),
  83. smoothstep( 0, 0.1, uv().y ),
  84. smoothstep( 0, 0.1, oneMinus( uv().y ) )
  85. );
  86. // color
  87. const finalColor = mix( vec3( 0.6, 0.3, 0.2 ), vec3( 1, 1, 1 ), alpha.pow( 3 ) );
  88. return vec4( finalColor, alpha );
  89. } )();
  90. // mesh
  91. const smoke = new THREE.Mesh( smokeGeometry, smokeMaterial );
  92. smoke.position.y = 1.83;
  93. scene.add( smoke );
  94. // renderer
  95. renderer = new THREE.WebGPURenderer( { antialias: true } );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. renderer.setAnimationLoop( animate );
  99. document.body.appendChild( renderer.domElement );
  100. // controls
  101. controls = new OrbitControls( camera, renderer.domElement );
  102. controls.enableDamping = true;
  103. controls.minDistance = 0.1;
  104. controls.maxDistance = 50;
  105. controls.target.y = 3;
  106. window.addEventListener( 'resize', onWindowResize );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. async function animate() {
  114. controls.update();
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>