webgl_multiple_scenes_comparison.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - scene - multiple - compare</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. .container {
  10. position: absolute;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. .slider {
  15. position: absolute;
  16. cursor: ew-resize;
  17. width: 40px;
  18. height: 40px;
  19. background-color: #F32196;
  20. opacity: 0.7;
  21. border-radius: 50%;
  22. top: calc(50% - 20px);
  23. left: calc(50% - 20px);
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - multiple scenes comparison<br />
  30. </div>
  31. <div class="container">
  32. <div class="slider"></div>
  33. </div>
  34. <script type="importmap">
  35. {
  36. "imports": {
  37. "three": "../build/three.module.js",
  38. "three/addons/": "./jsm/"
  39. }
  40. }
  41. </script>
  42. <script type="module">
  43. import * as THREE from 'three';
  44. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  45. let container, camera, renderer, controls;
  46. let sceneL, sceneR;
  47. let sliderPos = window.innerWidth / 2;
  48. init();
  49. function init() {
  50. container = document.querySelector( '.container' );
  51. sceneL = new THREE.Scene();
  52. sceneL.background = new THREE.Color( 0xBCD48F );
  53. sceneR = new THREE.Scene();
  54. sceneR.background = new THREE.Color( 0x8FBCD4 );
  55. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  56. camera.position.z = 6;
  57. controls = new OrbitControls( camera, container );
  58. const light = new THREE.HemisphereLight( 0xffffff, 0x444444, 3 );
  59. light.position.set( - 2, 2, 2 );
  60. sceneL.add( light.clone() );
  61. sceneR.add( light.clone() );
  62. initMeshes();
  63. initSlider();
  64. renderer = new THREE.WebGLRenderer( { antialias: true } );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. renderer.setScissorTest( true );
  68. renderer.setAnimationLoop( animate );
  69. container.appendChild( renderer.domElement );
  70. window.addEventListener( 'resize', onWindowResize );
  71. }
  72. function initMeshes() {
  73. const geometry = new THREE.IcosahedronGeometry( 1, 3 );
  74. const meshL = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
  75. sceneL.add( meshL );
  76. const meshR = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial( { wireframe: true } ) );
  77. sceneR.add( meshR );
  78. }
  79. function initSlider() {
  80. const slider = document.querySelector( '.slider' );
  81. function onPointerDown() {
  82. if ( event.isPrimary === false ) return;
  83. controls.enabled = false;
  84. window.addEventListener( 'pointermove', onPointerMove );
  85. window.addEventListener( 'pointerup', onPointerUp );
  86. }
  87. function onPointerUp() {
  88. controls.enabled = true;
  89. window.removeEventListener( 'pointermove', onPointerMove );
  90. window.removeEventListener( 'pointerup', onPointerUp );
  91. }
  92. function onPointerMove( e ) {
  93. if ( event.isPrimary === false ) return;
  94. sliderPos = Math.max( 0, Math.min( window.innerWidth, e.pageX ) );
  95. slider.style.left = sliderPos - ( slider.offsetWidth / 2 ) + 'px';
  96. }
  97. slider.style.touchAction = 'none'; // disable touch scroll
  98. slider.addEventListener( 'pointerdown', onPointerDown );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. function animate() {
  106. renderer.setScissor( 0, 0, sliderPos, window.innerHeight );
  107. renderer.render( sceneL, camera );
  108. renderer.setScissor( sliderPos, 0, window.innerWidth, window.innerHeight );
  109. renderer.render( sceneR, camera );
  110. }
  111. </script>
  112. </body>
  113. </html>