webgl_loader_3mf_materials.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #a0a0a0;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF</a> file with materials
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { ThreeMFLoader } from 'three/addons/loaders/3MFLoader.js';
  31. let camera, scene, renderer;
  32. init();
  33. function init() {
  34. scene = new THREE.Scene();
  35. scene.background = new THREE.Color( 0xa0a0a0 );
  36. scene.fog = new THREE.Fog( 0xa0a0a0, 10, 500 );
  37. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  38. camera.position.set( - 50, 40, 50 );
  39. scene.add( camera );
  40. //
  41. const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
  42. hemiLight.position.set( 0, 100, 0 );
  43. scene.add( hemiLight );
  44. const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
  45. dirLight.position.set( - 0, 40, 50 );
  46. dirLight.castShadow = true;
  47. dirLight.shadow.camera.top = 50;
  48. dirLight.shadow.camera.bottom = - 25;
  49. dirLight.shadow.camera.left = - 25;
  50. dirLight.shadow.camera.right = 25;
  51. dirLight.shadow.camera.near = 0.1;
  52. dirLight.shadow.camera.far = 200;
  53. dirLight.shadow.mapSize.set( 1024, 1024 );
  54. scene.add( dirLight );
  55. // scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
  56. //
  57. const manager = new THREE.LoadingManager();
  58. const loader = new ThreeMFLoader( manager );
  59. loader.load( './models/3mf/truck.3mf', function ( object ) {
  60. object.rotation.set( - Math.PI / 2, 0, 0 ); // z-up conversion
  61. object.traverse( function ( child ) {
  62. child.castShadow = true;
  63. } );
  64. scene.add( object );
  65. } );
  66. //
  67. manager.onLoad = function () {
  68. render();
  69. };
  70. //
  71. const ground = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshPhongMaterial( { color: 0xcbcbcb, depthWrite: false } ) );
  72. ground.rotation.x = - Math.PI / 2;
  73. ground.position.y = 11;
  74. ground.receiveShadow = true;
  75. scene.add( ground );
  76. //
  77. renderer = new THREE.WebGLRenderer( { antialias: true } );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. renderer.shadowMap.enabled = true;
  81. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  82. document.body.appendChild( renderer.domElement );
  83. //
  84. const controls = new OrbitControls( camera, renderer.domElement );
  85. controls.addEventListener( 'change', render );
  86. controls.minDistance = 50;
  87. controls.maxDistance = 200;
  88. controls.enablePan = false;
  89. controls.target.set( 0, 20, 0 );
  90. controls.update();
  91. window.addEventListener( 'resize', onWindowResize );
  92. render();
  93. }
  94. function onWindowResize() {
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. render();
  99. }
  100. function render() {
  101. renderer.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>