webgl_materials_wireframe.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - materials - wireframe
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexShader">
  14. attribute vec3 center;
  15. varying vec3 vCenter;
  16. void main() {
  17. vCenter = center;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentShader">
  22. uniform float thickness;
  23. varying vec3 vCenter;
  24. void main() {
  25. vec3 afwidth = fwidth( vCenter.xyz );
  26. vec3 edge3 = smoothstep( ( thickness - 1.0 ) * afwidth, thickness * afwidth, vCenter.xyz );
  27. float edge = 1.0 - min( min( edge3.x, edge3.y ), edge3.z );
  28. gl_FragColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
  29. gl_FragColor.a = edge;
  30. }
  31. </script>
  32. <script type="module">
  33. import * as THREE from '../build/three.module.js';
  34. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  35. import { GUI } from './jsm/libs/dat.gui.module.js';
  36. const API = {
  37. thickness: 1
  38. };
  39. let renderer, scene, camera, mesh2;
  40. init();
  41. function init() {
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. document.body.appendChild( renderer.domElement );
  46. scene = new THREE.Scene();
  47. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
  48. camera.position.z = 200;
  49. const controls = new OrbitControls( camera, renderer.domElement );
  50. controls.enablePan = false;
  51. controls.enableZoom = false;
  52. new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  53. geometry.deleteAttribute( 'normal' );
  54. geometry.deleteAttribute( 'uv' );
  55. setupAttributes( geometry );
  56. // left
  57. const material1 = new THREE.MeshBasicMaterial( {
  58. color: 0xe0e0ff,
  59. wireframe: true
  60. } );
  61. const mesh1 = new THREE.Mesh( geometry, material1 );
  62. mesh1.position.set( - 40, 0, 0 );
  63. scene.add( mesh1 );
  64. // right
  65. const material2 = new THREE.ShaderMaterial( {
  66. uniforms: { 'thickness': { value: API.thickness } },
  67. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  68. fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
  69. side: THREE.DoubleSide,
  70. alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
  71. } );
  72. material2.extensions.derivatives = true;
  73. mesh2 = new THREE.Mesh( geometry, material2 );
  74. mesh2.position.set( 40, 0, 0 );
  75. scene.add( mesh2 );
  76. //
  77. animate();
  78. } );
  79. //
  80. const gui = new GUI();
  81. gui.add( API, 'thickness', 0, 4 ).onChange( function () {
  82. mesh2.material.uniforms.thickness.value = API.thickness;
  83. } );
  84. gui.open();
  85. //
  86. window.addEventListener( 'resize', onWindowResize );
  87. }
  88. function setupAttributes( geometry ) {
  89. const vectors = [
  90. new THREE.Vector3( 1, 0, 0 ),
  91. new THREE.Vector3( 0, 1, 0 ),
  92. new THREE.Vector3( 0, 0, 1 )
  93. ];
  94. const position = geometry.attributes.position;
  95. const centers = new Float32Array( position.count * 3 );
  96. for ( let i = 0, l = position.count; i < l; i ++ ) {
  97. vectors[ i % 3 ].toArray( centers, i * 3 );
  98. }
  99. geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>