webgl_lights_pointlights.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - point lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - point lights WebGL demo.<br />
  12. Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  18. let camera, scene, renderer,
  19. light1, light2, light3, light4,
  20. object, stats;
  21. const clock = new THREE.Clock();
  22. init();
  23. animate();
  24. function init() {
  25. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  26. camera.position.z = 100;
  27. scene = new THREE.Scene();
  28. //model
  29. const loader = new OBJLoader();
  30. loader.load( 'models/obj/walt/WaltHead.obj', function ( obj ) {
  31. object = obj;
  32. object.scale.multiplyScalar( 0.8 );
  33. object.position.y = - 30;
  34. scene.add( object );
  35. } );
  36. const sphere = new THREE.SphereGeometry( 0.5, 16, 8 );
  37. //lights
  38. light1 = new THREE.PointLight( 0xff0040, 2, 50 );
  39. light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) ) );
  40. scene.add( light1 );
  41. light2 = new THREE.PointLight( 0x0040ff, 2, 50 );
  42. light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ) );
  43. scene.add( light2 );
  44. light3 = new THREE.PointLight( 0x80ff80, 2, 50 );
  45. light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ) );
  46. scene.add( light3 );
  47. light4 = new THREE.PointLight( 0xffaa00, 2, 50 );
  48. light4.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ) );
  49. scene.add( light4 );
  50. //renderer
  51. renderer = new THREE.WebGLRenderer( { antialias: true } );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. document.body.appendChild( renderer.domElement );
  55. //stats
  56. stats = new Stats();
  57. document.body.appendChild( stats.dom );
  58. window.addEventListener( 'resize', onWindowResize );
  59. }
  60. function onWindowResize() {
  61. camera.aspect = window.innerWidth / window.innerHeight;
  62. camera.updateProjectionMatrix();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. }
  65. function animate() {
  66. requestAnimationFrame( animate );
  67. render();
  68. stats.update();
  69. }
  70. function render() {
  71. const time = Date.now() * 0.0005;
  72. const delta = clock.getDelta();
  73. if ( object ) object.rotation.y -= 0.5 * delta;
  74. light1.position.x = Math.sin( time * 0.7 ) * 30;
  75. light1.position.y = Math.cos( time * 0.5 ) * 40;
  76. light1.position.z = Math.cos( time * 0.3 ) * 30;
  77. light2.position.x = Math.cos( time * 0.3 ) * 30;
  78. light2.position.y = Math.sin( time * 0.5 ) * 40;
  79. light2.position.z = Math.sin( time * 0.7 ) * 30;
  80. light3.position.x = Math.sin( time * 0.7 ) * 30;
  81. light3.position.y = Math.cos( time * 0.3 ) * 40;
  82. light3.position.z = Math.sin( time * 0.5 ) * 30;
  83. light4.position.x = Math.sin( time * 0.3 ) * 30;
  84. light4.position.y = Math.cos( time * 0.7 ) * 40;
  85. light4.position.z = Math.sin( time * 0.5 ) * 30;
  86. renderer.render( scene, camera );
  87. }
  88. </script>
  89. </body>
  90. </html>