webgpu_lights_rectarealight.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webGPU - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - rect area light<br/>
  12. by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.webgpu.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
  28. import { RectAreaLightTexturesLib } from 'three/addons/lights/RectAreaLightTexturesLib.js';
  29. let renderer, scene, camera;
  30. let stats, meshKnot;
  31. init();
  32. function init() {
  33. THREE.RectAreaLightNode.setLTC( RectAreaLightTexturesLib.init() );
  34. renderer = new THREE.WebGPURenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. renderer.setAnimationLoop( animation );
  38. document.body.appendChild( renderer.domElement );
  39. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.set( 0, 5, - 15 );
  41. scene = new THREE.Scene();
  42. const rectLight1 = new THREE.RectAreaLight( 0xff0000, 5, 4, 10 );
  43. rectLight1.position.set( - 5, 5, 5 );
  44. scene.add( rectLight1 );
  45. const rectLight2 = new THREE.RectAreaLight( 0x00ff00, 5, 4, 10 );
  46. rectLight2.position.set( 0, 5, 5 );
  47. scene.add( rectLight2 );
  48. const rectLight3 = new THREE.RectAreaLight( 0x0000ff, 5, 4, 10 );
  49. rectLight3.position.set( 5, 5, 5 );
  50. scene.add( rectLight3 );
  51. scene.add( new RectAreaLightHelper( rectLight1 ) );
  52. scene.add( new RectAreaLightHelper( rectLight2 ) );
  53. scene.add( new RectAreaLightHelper( rectLight3 ) );
  54. const geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
  55. const matStdFloor = new THREE.MeshStandardMaterial( { color: 0xbcbcbc, roughness: 0.1, metalness: 0 } );
  56. const mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  57. scene.add( mshStdFloor );
  58. const geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 200, 16 );
  59. const matKnot = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0, metalness: 0 } );
  60. meshKnot = new THREE.Mesh( geoKnot, matKnot );
  61. meshKnot.position.set( 0, 5, 0 );
  62. scene.add( meshKnot );
  63. const controls = new OrbitControls( camera, renderer.domElement );
  64. controls.target.copy( meshKnot.position );
  65. controls.update();
  66. //
  67. window.addEventListener( 'resize', onWindowResize );
  68. stats = new Stats();
  69. document.body.appendChild( stats.dom );
  70. }
  71. function onWindowResize() {
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. camera.aspect = ( window.innerWidth / window.innerHeight );
  74. camera.updateProjectionMatrix();
  75. }
  76. function animation( time ) {
  77. meshKnot.rotation.y = time / 1000;
  78. renderer.render( scene, camera );
  79. stats.update();
  80. }
  81. </script>
  82. </body>
  83. </html>