webgl_materials_normalmap_object_space.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - normal map [object space]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl object-space normalmap demo<br />
  12. Nefertiti Bust by
  13. <a href="http://www.cultlab3d.de/" target="_blank" rel="noopener">CultLab3D</a><br />
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  27. let renderer, scene, camera;
  28. init();
  29. function init() {
  30. // renderer
  31. renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setSize( window.innerWidth, window.innerHeight );
  33. document.body.appendChild( renderer.domElement );
  34. // scene
  35. scene = new THREE.Scene();
  36. // camera
  37. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  38. camera.position.set( - 10, 0, 23 );
  39. scene.add( camera );
  40. // controls
  41. const controls = new OrbitControls( camera, renderer.domElement );
  42. controls.addEventListener( 'change', render );
  43. controls.minDistance = 10;
  44. controls.maxDistance = 50;
  45. controls.enablePan = false;
  46. // ambient
  47. scene.add( new THREE.AmbientLight( 0xffffff, 0.6 ) );
  48. // light
  49. const light = new THREE.PointLight( 0xffffff, 4.5, 0, 0 );
  50. camera.add( light );
  51. // model
  52. new GLTFLoader().load( 'models/gltf/Nefertiti/Nefertiti.glb', function ( gltf ) {
  53. gltf.scene.traverse( function ( child ) {
  54. if ( child.isMesh ) {
  55. // glTF currently supports only tangent-space normal maps.
  56. // this model has been modified to demonstrate the use of an object-space normal map.
  57. child.material.normalMapType = THREE.ObjectSpaceNormalMap;
  58. // attribute normals are not required with an object-space normal map. remove them.
  59. child.geometry.deleteAttribute( 'normal' );
  60. //
  61. child.material.side = THREE.DoubleSide;
  62. child.scale.multiplyScalar( 0.5 );
  63. // recenter
  64. new THREE.Box3().setFromObject( child ).getCenter( child.position ).multiplyScalar( - 1 );
  65. scene.add( child );
  66. }
  67. } );
  68. render();
  69. } );
  70. window.addEventListener( 'resize', onWindowResize );
  71. }
  72. function onWindowResize() {
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. camera.aspect = window.innerWidth / window.innerHeight;
  75. camera.updateProjectionMatrix();
  76. render();
  77. }
  78. function render() {
  79. renderer.render( scene, camera );
  80. }
  81. </script>
  82. </body>
  83. </html>