webgl_loader_gltf_avif.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + EXT_texture_avif</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"/>
  7. <link type="text/css" rel="stylesheet" href="main.css" />
  8. <style>
  9. body {
  10. background-color: #bfe3dd;
  11. color: #000;
  12. }
  13. a {
  14. color: #986b60;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader +
  21. <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_avif" target="_blank" rel="noopener" >EXT_texture_avif</a><br />
  22. Forest House by <a href="https://sketchfab.com/peachyroyalty" target="_blank" rel="noopener">peachyroyalty</a><br />
  23. </div>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.module.js",
  28. "three/addons/": "./jsm/"
  29. }
  30. }
  31. </script>
  32. <script type="module">
  33. import * as THREE from 'three';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  36. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  37. let camera, scene, renderer;
  38. init();
  39. render();
  40. function init() {
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  42. camera.position.set( 1.5, 4, 9 );
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0xf6eedc );
  45. //
  46. const dracoLoader = new DRACOLoader();
  47. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  48. const loader = new GLTFLoader();
  49. loader.setDRACOLoader( dracoLoader );
  50. loader.setPath( 'models/gltf/AVIFTest/' );
  51. loader.load( 'forest_house.glb', function ( gltf ) {
  52. scene.add( gltf.scene );
  53. render();
  54. } );
  55. //
  56. renderer = new THREE.WebGLRenderer( { antialias: true } );
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. document.body.appendChild( renderer.domElement );
  60. const controls = new OrbitControls( camera, renderer.domElement );
  61. controls.addEventListener( 'change', render );
  62. controls.target.set( 0, 2, 0 );
  63. controls.update();
  64. window.addEventListener( 'resize', onWindowResize );
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. render();
  71. }
  72. //
  73. function render() {
  74. renderer.render( scene, camera );
  75. }
  76. </script>
  77. </body>
  78. </html>