webgl_geometry_text_shapes.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple text from json fonts
  21. </div>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { FontLoader } from 'three/addons/loaders/FontLoader.js';
  34. let camera, scene, renderer;
  35. init();
  36. function init( ) {
  37. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  38. camera.position.set( 0, - 400, 600 );
  39. scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0xf0f0f0 );
  41. const loader = new FontLoader();
  42. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  43. const color = 0x006699;
  44. const matDark = new THREE.LineBasicMaterial( {
  45. color: color,
  46. side: THREE.DoubleSide
  47. } );
  48. const matLite = new THREE.MeshBasicMaterial( {
  49. color: color,
  50. transparent: true,
  51. opacity: 0.4,
  52. side: THREE.DoubleSide
  53. } );
  54. const message = ' Three.js\nSimple text.';
  55. const shapes = font.generateShapes( message, 100 );
  56. const geometry = new THREE.ShapeGeometry( shapes );
  57. geometry.computeBoundingBox();
  58. const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  59. geometry.translate( xMid, 0, 0 );
  60. // make shape ( N.B. edge view not visible )
  61. const text = new THREE.Mesh( geometry, matLite );
  62. text.position.z = - 150;
  63. scene.add( text );
  64. // make line shape ( N.B. edge view remains visible )
  65. const holeShapes = [];
  66. for ( let i = 0; i < shapes.length; i ++ ) {
  67. const shape = shapes[ i ];
  68. if ( shape.holes && shape.holes.length > 0 ) {
  69. for ( let j = 0; j < shape.holes.length; j ++ ) {
  70. const hole = shape.holes[ j ];
  71. holeShapes.push( hole );
  72. }
  73. }
  74. }
  75. shapes.push.apply( shapes, holeShapes );
  76. const lineText = new THREE.Object3D();
  77. for ( let i = 0; i < shapes.length; i ++ ) {
  78. const shape = shapes[ i ];
  79. const points = shape.getPoints();
  80. const geometry = new THREE.BufferGeometry().setFromPoints( points );
  81. geometry.translate( xMid, 0, 0 );
  82. const lineMesh = new THREE.Line( geometry, matDark );
  83. lineText.add( lineMesh );
  84. }
  85. scene.add( lineText );
  86. render();
  87. } ); //end load function
  88. renderer = new THREE.WebGLRenderer( { antialias: true } );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. document.body.appendChild( renderer.domElement );
  92. const controls = new OrbitControls( camera, renderer.domElement );
  93. controls.target.set( 0, 0, 0 );
  94. controls.update();
  95. controls.addEventListener( 'change', render );
  96. window.addEventListener( 'resize', onWindowResize );
  97. } // end init
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. render();
  103. }
  104. function render() {
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>