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webgl_furnace_test.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js white furnace test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container">
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  13. <a href="https://google.github.io/filament/Filament.md.html#toc4.7.2" target="_blank" rel="noopener">White Furnace</a> energy conservation test by <a href="https://jsantell.com/" target="_blank" rel="noopener">Jordan Santell</a>
  14. <br>Roughness increases left to right
  15. <br>Metalness increases top to bottom
  16. </div>
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. let scene, camera, renderer, radianceMap;
  29. const COLOR = 0xcccccc;
  30. function init() {
  31. const width = window.innerWidth;
  32. const height = window.innerHeight;
  33. const aspect = width / height;
  34. // renderer
  35. renderer = new THREE.WebGLRenderer( { antialias: true } );
  36. renderer.setSize( width, height );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. document.body.appendChild( renderer.domElement );
  39. window.addEventListener( 'resize', onWindowResize );
  40. document.body.addEventListener( 'mouseover', function () {
  41. scene.traverse( function ( child ) {
  42. if ( child.isMesh ) child.material.color.setHex( 0xffffff );
  43. } );
  44. render();
  45. } );
  46. document.body.addEventListener( 'mouseout', function () {
  47. scene.traverse( function ( child ) {
  48. if ( child.isMesh ) child.material.color.setHex( 0xccccff ); // tinted for visibility
  49. } );
  50. render();
  51. } );
  52. // scene
  53. scene = new THREE.Scene();
  54. // camera
  55. camera = new THREE.PerspectiveCamera( 40, aspect, 1, 30 );
  56. camera.position.set( 0, 0, 18 );
  57. }
  58. function createObjects() {
  59. const geometry = new THREE.SphereGeometry( 0.4, 32, 16 );
  60. for ( let x = 0; x <= 10; x ++ ) {
  61. for ( let y = 0; y <= 10; y ++ ) {
  62. const material = new THREE.MeshPhysicalMaterial( {
  63. roughness: x / 10,
  64. metalness: y / 10,
  65. color: 0xffffff,
  66. envMap: radianceMap,
  67. envMapIntensity: 1,
  68. transmission: 0,
  69. ior: 1.5
  70. } );
  71. const mesh = new THREE.Mesh( geometry, material );
  72. mesh.position.x = x - 5;
  73. mesh.position.y = 5 - y;
  74. scene.add( mesh );
  75. }
  76. }
  77. }
  78. function createEnvironment() {
  79. const envScene = new THREE.Scene();
  80. envScene.background = new THREE.Color( COLOR );
  81. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  82. radianceMap = pmremGenerator.fromScene( envScene ).texture;
  83. pmremGenerator.dispose();
  84. scene.background = envScene.background;
  85. }
  86. function onWindowResize() {
  87. const width = window.innerWidth;
  88. const height = window.innerHeight;
  89. camera.aspect = width / height;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( width, height );
  92. render();
  93. }
  94. function render() {
  95. renderer.render( scene, camera );
  96. }
  97. Promise.resolve()
  98. .then( init )
  99. .then( createEnvironment )
  100. .then( createObjects )
  101. .then( render );
  102. </script>
  103. </body>
  104. </html>