tips-screenshot-good.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Screenshot (good)</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #screenshot {
  19. position: absolute;
  20. left: 10px;
  21. top: 10px;
  22. padding: 10px;
  23. background: rgba(0,0,0,0.9);
  24. color: white;
  25. border: 1px solid gray;
  26. cursor: pointer;
  27. }
  28. #screenshot:hover {
  29. background: #444;
  30. }
  31. #screenshot:focus {
  32. outline: none;
  33. }
  34. </style>
  35. </head>
  36. <body>
  37. <canvas id="c"></canvas>
  38. <button id="screenshot" type="button">Save...</button>
  39. </body>
  40. <script type="importmap">
  41. {
  42. "imports": {
  43. "three": "../../build/three.module.js"
  44. }
  45. }
  46. </script>
  47. <script type="module">
  48. import * as THREE from 'three';
  49. function main() {
  50. const canvas = document.querySelector( '#c' );
  51. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  52. const fov = 75;
  53. const aspect = 2; // the canvas default
  54. const near = 0.1;
  55. const far = 5;
  56. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  57. camera.position.z = 2;
  58. const scene = new THREE.Scene();
  59. {
  60. const color = 0xFFFFFF;
  61. const intensity = 3;
  62. const light = new THREE.DirectionalLight( color, intensity );
  63. light.position.set( - 1, 2, 4 );
  64. scene.add( light );
  65. }
  66. const boxWidth = 1;
  67. const boxHeight = 1;
  68. const boxDepth = 1;
  69. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  70. function makeInstance( geometry, color, x ) {
  71. const material = new THREE.MeshPhongMaterial( { color } );
  72. const cube = new THREE.Mesh( geometry, material );
  73. scene.add( cube );
  74. cube.position.x = x;
  75. return cube;
  76. }
  77. const cubes = [
  78. makeInstance( geometry, 0x44aa88, 0 ),
  79. makeInstance( geometry, 0x8844aa, - 2 ),
  80. makeInstance( geometry, 0xaa8844, 2 ),
  81. ];
  82. function resizeRendererToDisplaySize( renderer ) {
  83. const canvas = renderer.domElement;
  84. const width = canvas.clientWidth;
  85. const height = canvas.clientHeight;
  86. const needResize = canvas.width !== width || canvas.height !== height;
  87. if ( needResize ) {
  88. renderer.setSize( width, height, false );
  89. }
  90. return needResize;
  91. }
  92. const state = {
  93. time: 0,
  94. };
  95. function render() {
  96. if ( resizeRendererToDisplaySize( renderer ) ) {
  97. const canvas = renderer.domElement;
  98. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  99. camera.updateProjectionMatrix();
  100. }
  101. cubes.forEach( ( cube, ndx ) => {
  102. const speed = 1 + ndx * .1;
  103. const rot = state.time * speed;
  104. cube.rotation.x = rot;
  105. cube.rotation.y = rot;
  106. } );
  107. renderer.render( scene, camera );
  108. }
  109. function animate( time ) {
  110. state.time = time * 0.001;
  111. render();
  112. requestAnimationFrame( animate );
  113. }
  114. requestAnimationFrame( animate );
  115. const elem = document.querySelector( '#screenshot' );
  116. elem.addEventListener( 'click', () => {
  117. render();
  118. canvas.toBlob( ( blob ) => {
  119. saveBlob( blob, `screencapture-${canvas.width}x${canvas.height}.png` );
  120. } );
  121. } );
  122. const saveBlob = ( function () {
  123. const a = document.createElement( 'a' );
  124. document.body.appendChild( a );
  125. a.style.display = 'none';
  126. return function saveData( blob, fileName ) {
  127. const url = window.URL.createObjectURL( blob );
  128. a.href = url;
  129. a.download = fileName;
  130. a.click();
  131. };
  132. }() );
  133. }
  134. main();
  135. </script>
  136. </html>