multiple-scenes-controls.html 5.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - Controls</title>
  8. <style>
  9. #c {
  10. position: absolute;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. *[data-diagram] {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. }
  23. .left {
  24. float: left;
  25. margin-right: .25em;
  26. }
  27. .right {
  28. float: right;
  29. margin-left: .25em;
  30. }
  31. p {
  32. margin: 1em auto;
  33. max-width: 500px;
  34. font-size: xx-large;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <canvas id="c"></canvas>
  40. <p>
  41. <span data-diagram="box" class="left"></span>
  42. I love boxes. Presents come in boxes.
  43. When I find a new box I'm always excited to find out what's inside.
  44. </p>
  45. <p>
  46. <span data-diagram="pyramid" class="right"></span>
  47. When I was a kid I dreamed of going on an expedition inside a pyramid
  48. and finding a undiscovered tomb full of mummies and treasure.
  49. </p>
  50. </body>
  51. <script type="importmap">
  52. {
  53. "imports": {
  54. "three": "../../build/three.module.js",
  55. "three/addons/": "../../examples/jsm/"
  56. }
  57. }
  58. </script>
  59. <script type="module">
  60. import * as THREE from 'three';
  61. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  62. function main() {
  63. const canvas = document.querySelector( '#c' );
  64. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas, alpha: true } );
  65. const sceneElements = [];
  66. function addScene( elem, fn ) {
  67. sceneElements.push( { elem, fn } );
  68. }
  69. function makeScene( elem ) {
  70. const scene = new THREE.Scene();
  71. const fov = 45;
  72. const aspect = 2; // the canvas default
  73. const near = 0.1;
  74. const far = 5;
  75. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  76. camera.position.set( 0, 1, 2 );
  77. camera.lookAt( 0, 0, 0 );
  78. scene.add( camera );
  79. const controls = new TrackballControls( camera, elem );
  80. controls.noZoom = true;
  81. controls.noPan = true;
  82. {
  83. const color = 0xFFFFFF;
  84. const intensity = 3;
  85. const light = new THREE.DirectionalLight( color, intensity );
  86. light.position.set( - 1, 2, 4 );
  87. camera.add( light );
  88. }
  89. return { scene, camera, controls };
  90. }
  91. const sceneInitFunctionsByName = {
  92. 'box': ( elem ) => {
  93. const { scene, camera, controls } = makeScene( elem );
  94. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  95. const material = new THREE.MeshPhongMaterial( { color: 'red' } );
  96. const mesh = new THREE.Mesh( geometry, material );
  97. scene.add( mesh );
  98. return ( time, rect ) => {
  99. mesh.rotation.y = time * .1;
  100. camera.aspect = rect.width / rect.height;
  101. camera.updateProjectionMatrix();
  102. controls.handleResize();
  103. controls.update();
  104. renderer.render( scene, camera );
  105. };
  106. },
  107. 'pyramid': ( elem ) => {
  108. const { scene, camera, controls } = makeScene( elem );
  109. const radius = .8;
  110. const widthSegments = 4;
  111. const heightSegments = 2;
  112. const geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );
  113. const material = new THREE.MeshPhongMaterial( {
  114. color: 'blue',
  115. flatShading: true,
  116. } );
  117. const mesh = new THREE.Mesh( geometry, material );
  118. scene.add( mesh );
  119. return ( time, rect ) => {
  120. mesh.rotation.y = time * .1;
  121. camera.aspect = rect.width / rect.height;
  122. camera.updateProjectionMatrix();
  123. controls.handleResize();
  124. controls.update();
  125. renderer.render( scene, camera );
  126. };
  127. },
  128. };
  129. document.querySelectorAll( '[data-diagram]' ).forEach( ( elem ) => {
  130. const sceneName = elem.dataset.diagram;
  131. const sceneInitFunction = sceneInitFunctionsByName[ sceneName ];
  132. const sceneRenderFunction = sceneInitFunction( elem );
  133. addScene( elem, sceneRenderFunction );
  134. } );
  135. function resizeRendererToDisplaySize( renderer ) {
  136. const canvas = renderer.domElement;
  137. const width = canvas.clientWidth;
  138. const height = canvas.clientHeight;
  139. const needResize = canvas.width !== width || canvas.height !== height;
  140. if ( needResize ) {
  141. renderer.setSize( width, height, false );
  142. }
  143. return needResize;
  144. }
  145. const clearColor = new THREE.Color( '#000' );
  146. function render( time ) {
  147. time *= 0.001;
  148. resizeRendererToDisplaySize( renderer );
  149. renderer.setScissorTest( false );
  150. renderer.setClearColor( clearColor, 0 );
  151. renderer.clear( true, true );
  152. renderer.setScissorTest( true );
  153. const transform = `translateY(${window.scrollY}px)`;
  154. renderer.domElement.style.transform = transform;
  155. for ( const { elem, fn } of sceneElements ) {
  156. // get the viewport relative position of this element
  157. const rect = elem.getBoundingClientRect();
  158. const { left, right, top, bottom, width, height } = rect;
  159. const isOffscreen =
  160. bottom < 0 ||
  161. top > renderer.domElement.clientHeight ||
  162. right < 0 ||
  163. left > renderer.domElement.clientWidth;
  164. if ( ! isOffscreen ) {
  165. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  166. renderer.setScissor( left, positiveYUpBottom, width, height );
  167. renderer.setViewport( left, positiveYUpBottom, width, height );
  168. fn( time, rect );
  169. }
  170. }
  171. requestAnimationFrame( render );
  172. }
  173. requestAnimationFrame( render );
  174. }
  175. main();
  176. </script>
  177. </html>