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debug-js-clearing-logger.html 3.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - Clearing Logger</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #debug {
  19. position: absolute;
  20. left: 1em;
  21. top: 1em;
  22. padding: 1em;
  23. background: rgba(0, 0, 0, 0.9);
  24. color: white;
  25. font-family: monospace;
  26. pointer-events: none;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <canvas id="c"></canvas>
  32. <div id="debug">
  33. <pre></pre>
  34. </div>
  35. </body>
  36. <script type="importmap">
  37. {
  38. "imports": {
  39. "three": "../../build/three.module.js"
  40. }
  41. }
  42. </script>
  43. <script type="module">
  44. import * as THREE from 'three';
  45. class ClearingLogger {
  46. constructor( elem ) {
  47. this.elem = elem;
  48. this.lines = [];
  49. }
  50. log( ...args ) {
  51. this.lines.push( [ ...args ].join( ' ' ) );
  52. }
  53. render() {
  54. this.elem.textContent = this.lines.join( '\n' );
  55. this.lines = [];
  56. }
  57. }
  58. function main() {
  59. const canvas = document.querySelector( '#c' );
  60. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  61. const fov = 75;
  62. const aspect = 2; // the canvas default
  63. const near = 0.1;
  64. const far = 50;
  65. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  66. camera.position.z = 20;
  67. const scene = new THREE.Scene();
  68. scene.background = new THREE.Color( 'cyan' );
  69. const geometry = new THREE.SphereGeometry();
  70. const material = new THREE.MeshBasicMaterial( { color: 'red' } );
  71. const things = [];
  72. function rand( min, max ) {
  73. if ( max === undefined ) {
  74. max = min;
  75. min = 0;
  76. }
  77. return Math.random() * ( max - min ) + min;
  78. }
  79. function createThing() {
  80. const mesh = new THREE.Mesh( geometry, material );
  81. scene.add( mesh );
  82. things.push( {
  83. mesh,
  84. timer: 2,
  85. velocity: new THREE.Vector3( rand( - 5, 5 ), rand( - 5, 5 ), rand( - 5, 5 ) ),
  86. } );
  87. }
  88. canvas.addEventListener( 'click', createThing );
  89. function resizeRendererToDisplaySize( renderer ) {
  90. const canvas = renderer.domElement;
  91. const width = canvas.clientWidth;
  92. const height = canvas.clientHeight;
  93. const needResize = canvas.width !== width || canvas.height !== height;
  94. if ( needResize ) {
  95. renderer.setSize( width, height, false );
  96. }
  97. return needResize;
  98. }
  99. const logger = new ClearingLogger( document.querySelector( '#debug pre' ) );
  100. let then = 0;
  101. function render( now ) {
  102. now *= 0.001; // convert to seconds
  103. const deltaTime = now - then;
  104. then = now;
  105. if ( resizeRendererToDisplaySize( renderer ) ) {
  106. const canvas = renderer.domElement;
  107. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  108. camera.updateProjectionMatrix();
  109. }
  110. logger.log( 'fps:', ( 1 / deltaTime ).toFixed( 1 ) );
  111. logger.log( 'num things:', things.length );
  112. for ( let i = 0; i < things.length; ) {
  113. const thing = things[ i ];
  114. const mesh = thing.mesh;
  115. const pos = mesh.position;
  116. logger.log(
  117. 'timer:', thing.timer.toFixed( 3 ),
  118. 'pos:', pos.x.toFixed( 3 ), pos.y.toFixed( 3 ), pos.z.toFixed( 3 ) );
  119. thing.timer -= deltaTime;
  120. if ( thing.timer <= 0 ) {
  121. // remove this thing. Note we don't advance `i`
  122. things.splice( i, 1 );
  123. scene.remove( mesh );
  124. } else {
  125. mesh.position.addScaledVector( thing.velocity, deltaTime );
  126. ++ i;
  127. }
  128. }
  129. renderer.render( scene, camera );
  130. logger.render();
  131. requestAnimationFrame( render );
  132. }
  133. requestAnimationFrame( render );
  134. }
  135. main();
  136. </script>
  137. </html>