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background-css.html 2.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background CSS</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. background: url(resources/images/daikanyama.jpg) no-repeat center center ;
  18. background-size: cover;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <canvas id="c"></canvas>
  24. </body>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../../build/three.module.js"
  29. }
  30. }
  31. </script>
  32. <script type="module">
  33. import * as THREE from 'three';
  34. function main() {
  35. const canvas = document.querySelector( '#c' );
  36. const renderer = new THREE.WebGLRenderer( {
  37. canvas,
  38. alpha: true,
  39. antialias: true
  40. } );
  41. const fov = 75;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 5;
  45. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  46. camera.position.z = 2;
  47. const scene = new THREE.Scene();
  48. {
  49. const color = 0xFFFFFF;
  50. const intensity = 3;
  51. const light = new THREE.DirectionalLight( color, intensity );
  52. light.position.set( - 1, 2, 4 );
  53. scene.add( light );
  54. }
  55. const boxWidth = 1;
  56. const boxHeight = 1;
  57. const boxDepth = 1;
  58. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  59. function makeInstance( geometry, color, x ) {
  60. const material = new THREE.MeshPhongMaterial( { color } );
  61. const cube = new THREE.Mesh( geometry, material );
  62. scene.add( cube );
  63. cube.position.x = x;
  64. return cube;
  65. }
  66. const cubes = [
  67. makeInstance( geometry, 0x44aa88, 0 ),
  68. makeInstance( geometry, 0x8844aa, - 2 ),
  69. makeInstance( geometry, 0xaa8844, 2 ),
  70. ];
  71. function resizeRendererToDisplaySize( renderer ) {
  72. const canvas = renderer.domElement;
  73. const width = canvas.clientWidth;
  74. const height = canvas.clientHeight;
  75. const needResize = canvas.width !== width || canvas.height !== height;
  76. if ( needResize ) {
  77. renderer.setSize( width, height, false );
  78. }
  79. return needResize;
  80. }
  81. function render( time ) {
  82. time *= 0.001;
  83. if ( resizeRendererToDisplaySize( renderer ) ) {
  84. const canvas = renderer.domElement;
  85. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  86. camera.updateProjectionMatrix();
  87. }
  88. cubes.forEach( ( cube, ndx ) => {
  89. const speed = 1 + ndx * .1;
  90. const rot = time * speed;
  91. cube.rotation.x = rot;
  92. cube.rotation.y = rot;
  93. } );
  94. renderer.render( scene, camera );
  95. requestAnimationFrame( render );
  96. }
  97. requestAnimationFrame( render );
  98. }
  99. main();
  100. </script>
  101. </html>