make-geo-picking-texture-ogc.html 4.3 KB

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  1. <canvas></canvas>
  2. <script src="ogc-parser.js"></script>
  3. <script>
  4. /* global ogcParser */
  5. function wait(ms = 0) {
  6. return new Promise((resolve) => {
  7. setTimeout(resolve, ms);
  8. });
  9. }
  10. // # need to draw to 2nd canvas, then shave off non perfect pixels
  11. async function main() {
  12. const ctx = document.querySelector('canvas').getContext('2d');
  13. ctx.canvas.width = 2048;
  14. ctx.canvas.height = 2048;
  15. ctx.fillStyle = '#444';
  16. ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
  17. ctx.translate(ctx.canvas.width / 2, ctx.canvas.height / 2);
  18. ctx.scale(ctx.canvas.width / 360, ctx.canvas.height / -180);
  19. function setColor(color) {
  20. ctx.fillStyle = color;
  21. ctx.strokeStyle = color;
  22. }
  23. const handlers = {
  24. point,
  25. lineString,
  26. polygon,
  27. multiPoint,
  28. multiLineString,
  29. multiPolygon,
  30. };
  31. function point(d) {
  32. ctx.fillRect(...d.point, 1, 1);
  33. }
  34. function setPathFromPoints(points, backward = false) {
  35. if (backward) {
  36. const numPoints = points.length / 2;
  37. const lastPoint = numPoints - 1;
  38. ctx.moveTo(...points.slice(lastPoint * 2, lastPoint * 2 + 2));
  39. for (let i = lastPoint - 1; i >= 0; i -= 2) {
  40. ctx.lineTo(...points.slice(i * 2, i * 2 + 2));
  41. }
  42. } else {
  43. ctx.moveTo(...points.slice(0, 2));
  44. for (let i = 2; i < points.length; i += 2) {
  45. ctx.lineTo(...points.slice(i, i + 2));
  46. }
  47. }
  48. }
  49. function stroke(ctx) {
  50. ctx.save();
  51. ctx.setTransform(1, 0, 0, 1, 0, 0);
  52. ctx.stroke();
  53. ctx.restore();
  54. }
  55. function lineString(d) {
  56. ctx.beginPath();
  57. setPathFromPoints(d.points);
  58. stroke(ctx);
  59. }
  60. function polygon(d) {
  61. ctx.beginPath();
  62. d.rings.forEach((ring, ndx) => {
  63. setPathFromPoints(ring, ndx !== 0);
  64. ctx.closePath();
  65. });
  66. ctx.fill();
  67. stroke(ctx);
  68. }
  69. function multiPoint(d) {
  70. for (let i = 0; i < d.points.length; i += 2) {
  71. ctx.fillRect(...d.points.slice(i, i + 2));
  72. }
  73. }
  74. function multiLineString(d) {
  75. d.lineStrings.forEach((lineString) => {
  76. ctx.beginPath();
  77. setPathFromPoints(lineString);
  78. stroke(ctx);
  79. });
  80. }
  81. function multiPolygon(d) {
  82. d.polygons.forEach((polygon) => {
  83. ctx.beginPath();
  84. polygon.forEach((ring, ndx) => {
  85. setPathFromPoints(ring, ndx !== 0);
  86. });
  87. ctx.fill();
  88. stroke(ctx);
  89. });
  90. }
  91. const colors = {};
  92. const req = await fetch('level1.json');
  93. const areas = await req.json();
  94. const min = [Number.MAX_VALUE, Number.MAX_VALUE];
  95. const max = [Number.MIN_VALUE, Number.MIN_VALUE];
  96. console.log('num areas:', areas.length);
  97. for (let ndx = 0; ndx < areas.length; ++ndx) {
  98. const area = areas[ndx];
  99. try {
  100. const buf = new Uint8Array(base64ToUint8Array(area.geom));
  101. area.geom = ogcParser.parse(buf);
  102. } catch (e) {
  103. console.log('ERROR:', e);
  104. console.log(JSON.stringify(area, null, 2));
  105. throw e;
  106. }
  107. if (!colors[area.NAME_0]) {
  108. colors[area.NAME_0] = rgb(r(), r(), r());
  109. }
  110. const color = colors[area.NAME_0];
  111. console.log(ndx, area.NAME_0);
  112. area.geom.primitives.forEach((primitive) => {
  113. const fn = handlers[primitive.type];
  114. setColor(color);
  115. fn(primitive);
  116. });
  117. min[0] = Math.min(min[0], area.geom.envelope[0]);
  118. min[0] = Math.min(min[0], area.geom.envelope[1]);
  119. min[1] = Math.min(min[1], area.geom.envelope[2]);
  120. min[1] = Math.min(min[1], area.geom.envelope[3]);
  121. max[0] = Math.max(max[0], area.geom.envelope[0]);
  122. max[0] = Math.max(max[0], area.geom.envelope[1]);
  123. max[1] = Math.max(max[1], area.geom.envelope[2]);
  124. max[1] = Math.max(max[1], area.geom.envelope[3]);
  125. if (ndx % 100 === 99) {
  126. await wait();
  127. }
  128. }
  129. console.log('min', min);
  130. console.log('max', max);
  131. }
  132. function r(min, max) {
  133. if (min === undefined) {
  134. min = 0;
  135. max = 1;
  136. } else if (max === undefined){
  137. max = min;
  138. min = 0;
  139. }
  140. return min + Math.random() * (max - min);
  141. }
  142. function rgb(r, g, b) {
  143. return `rgb(${r * 255 | 0},${g * 255 | 0},${b * 255 | 0})`;
  144. }
  145. // function hsl(h, s, l) {
  146. // return `hsl(${h * 360 | 0},${s * 100 | 0}%,${l * 100 | 0}%)`;
  147. // }
  148. function base64ToUint8Array(base64) {
  149. const raw = window.atob(base64);
  150. const rawLength = raw.length;
  151. const array = new Uint8Array(new ArrayBuffer(rawLength));
  152. for(let i = 0; i < rawLength; ++i) {
  153. array[i] = raw.charCodeAt(i);
  154. }
  155. return array;
  156. }
  157. main();
  158. </script>