webxr-look-to-select.html 4.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - WebXR - Look to Select</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../../build/three.module.js",
  27. "three/addons/": "../../examples/jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import { VRButton } from 'three/addons/webxr/VRButton.js';
  34. function main() {
  35. const canvas = document.querySelector( '#c' );
  36. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  37. renderer.xr.enabled = true;
  38. document.body.appendChild( VRButton.createButton( renderer ) );
  39. const fov = 75;
  40. const aspect = 2; // the canvas default
  41. const near = 0.1;
  42. const far = 50;
  43. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  44. camera.position.set( 0, 1.6, 0 );
  45. const scene = new THREE.Scene();
  46. {
  47. const loader = new THREE.CubeTextureLoader();
  48. const texture = loader.load( [
  49. 'resources/images/grid-1024.png',
  50. 'resources/images/grid-1024.png',
  51. 'resources/images/grid-1024.png',
  52. 'resources/images/grid-1024.png',
  53. 'resources/images/grid-1024.png',
  54. 'resources/images/grid-1024.png',
  55. ] );
  56. scene.background = texture;
  57. }
  58. {
  59. const color = 0xFFFFFF;
  60. const intensity = 3;
  61. const light = new THREE.DirectionalLight( color, intensity );
  62. light.position.set( - 1, 2, 4 );
  63. scene.add( light );
  64. }
  65. const boxWidth = 1;
  66. const boxHeight = 1;
  67. const boxDepth = 1;
  68. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  69. function makeInstance( geometry, color, x ) {
  70. const material = new THREE.MeshPhongMaterial( { color } );
  71. const cube = new THREE.Mesh( geometry, material );
  72. scene.add( cube );
  73. cube.position.x = x;
  74. cube.position.y = 1.6;
  75. cube.position.z = - 2;
  76. return cube;
  77. }
  78. const cubes = [
  79. makeInstance( geometry, 0x44aa88, 0 ),
  80. makeInstance( geometry, 0x8844aa, - 2 ),
  81. makeInstance( geometry, 0xaa8844, 2 ),
  82. ];
  83. class PickHelper {
  84. constructor() {
  85. this.raycaster = new THREE.Raycaster();
  86. this.pickedObject = null;
  87. this.pickedObjectSavedColor = 0;
  88. }
  89. pick( normalizedPosition, scene, camera, time ) {
  90. // restore the color if there is a picked object
  91. if ( this.pickedObject ) {
  92. this.pickedObject.material.emissive.setHex( this.pickedObjectSavedColor );
  93. this.pickedObject = undefined;
  94. }
  95. // cast a ray through the frustum
  96. this.raycaster.setFromCamera( normalizedPosition, camera );
  97. // get the list of objects the ray intersected
  98. const intersectedObjects = this.raycaster.intersectObjects( scene.children );
  99. if ( intersectedObjects.length ) {
  100. // pick the first object. It's the closest one
  101. this.pickedObject = intersectedObjects[ 0 ].object;
  102. // save its color
  103. this.pickedObjectSavedColor = this.pickedObject.material.emissive.getHex();
  104. // set its emissive color to flashing red/yellow
  105. this.pickedObject.material.emissive.setHex( ( time * 8 ) % 2 > 1 ? 0xFFFF00 : 0xFF0000 );
  106. }
  107. }
  108. }
  109. const pickHelper = new PickHelper();
  110. function resizeRendererToDisplaySize( renderer ) {
  111. const canvas = renderer.domElement;
  112. const width = canvas.clientWidth;
  113. const height = canvas.clientHeight;
  114. const needResize = canvas.width !== width || canvas.height !== height;
  115. if ( needResize ) {
  116. renderer.setSize( width, height, false );
  117. }
  118. return needResize;
  119. }
  120. function render( time ) {
  121. time *= 0.001;
  122. if ( resizeRendererToDisplaySize( renderer ) ) {
  123. const canvas = renderer.domElement;
  124. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  125. camera.updateProjectionMatrix();
  126. }
  127. cubes.forEach( ( cube, ndx ) => {
  128. const speed = 1 + ndx * .1;
  129. const rot = time * speed;
  130. cube.rotation.x = rot;
  131. cube.rotation.y = rot;
  132. } );
  133. // 0, 0 is the center of the view in normalized coordinates.
  134. pickHelper.pick( { x: 0, y: 0 }, scene, camera, time );
  135. renderer.render( scene, camera );
  136. }
  137. renderer.setAnimationLoop( render );
  138. }
  139. main();
  140. </script>
  141. </html>