voxel-geometry-separate-cubes.html 3.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Voxel Geometry - Separate Cubes</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../../build/three.module.js",
  27. "three/addons/": "../../examples/jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  34. function main() {
  35. const canvas = document.querySelector( '#c' );
  36. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  37. const cellSize = 256;
  38. const fov = 75;
  39. const aspect = 2; // the canvas default
  40. const near = 0.1;
  41. const far = 1000;
  42. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  43. camera.position.set( - cellSize * .3, cellSize * .8, - cellSize * .3 );
  44. const controls = new OrbitControls( camera, canvas );
  45. controls.target.set( cellSize / 2, cellSize / 3, cellSize / 2 );
  46. controls.update();
  47. const scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 'lightblue' );
  49. {
  50. const color = 0xFFFFFF;
  51. const intensity = 3;
  52. const light = new THREE.DirectionalLight( color, intensity );
  53. light.position.set( - 1, 2, 4 );
  54. scene.add( light );
  55. }
  56. const cell = new Uint8Array( cellSize * cellSize * cellSize );
  57. for ( let y = 0; y < cellSize; ++ y ) {
  58. for ( let z = 0; z < cellSize; ++ z ) {
  59. for ( let x = 0; x < cellSize; ++ x ) {
  60. const height = ( Math.sin( x / cellSize * Math.PI * 4 ) + Math.sin( z / cellSize * Math.PI * 6 ) ) * 20 + cellSize / 2;
  61. if ( height > y && height < y + 1 ) {
  62. const offset = y * cellSize * cellSize +
  63. z * cellSize +
  64. x;
  65. cell[ offset ] = 1;
  66. }
  67. }
  68. }
  69. }
  70. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  71. const material = new THREE.MeshPhongMaterial( { color: 'green' } );
  72. for ( let y = 0; y < cellSize; ++ y ) {
  73. for ( let z = 0; z < cellSize; ++ z ) {
  74. for ( let x = 0; x < cellSize; ++ x ) {
  75. const offset = y * cellSize * cellSize +
  76. z * cellSize +
  77. x;
  78. const block = cell[ offset ];
  79. if ( block ) {
  80. const mesh = new THREE.Mesh( geometry, material );
  81. mesh.position.set( x, y, z );
  82. scene.add( mesh );
  83. }
  84. }
  85. }
  86. }
  87. function resizeRendererToDisplaySize( renderer ) {
  88. const canvas = renderer.domElement;
  89. const width = canvas.clientWidth;
  90. const height = canvas.clientHeight;
  91. const needResize = canvas.width !== width || canvas.height !== height;
  92. if ( needResize ) {
  93. renderer.setSize( width, height, false );
  94. }
  95. return needResize;
  96. }
  97. let renderRequested = false;
  98. function render() {
  99. renderRequested = undefined;
  100. if ( resizeRendererToDisplaySize( renderer ) ) {
  101. const canvas = renderer.domElement;
  102. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  103. camera.updateProjectionMatrix();
  104. }
  105. controls.update();
  106. renderer.render( scene, camera );
  107. }
  108. render();
  109. function requestRenderIfNotRequested() {
  110. if ( ! renderRequested ) {
  111. renderRequested = true;
  112. requestAnimationFrame( render );
  113. }
  114. }
  115. controls.addEventListener( 'change', requestRenderIfNotRequested );
  116. window.addEventListener( 'resize', requestRenderIfNotRequested );
  117. }
  118. main();
  119. </script>
  120. </html>