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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Textured Cube - Adjustments</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- function main() {
- const canvas = document.querySelector( '#c' );
- const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 5;
- const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
- camera.position.z = 2;
- const scene = new THREE.Scene();
- const boxWidth = 1;
- const boxHeight = 1;
- const boxDepth = 1;
- const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
- const cubes = []; // just an array we can use to rotate the cubes
- const loader = new THREE.TextureLoader();
- const texture = loader.load( 'resources/images/wall.jpg' );
- texture.colorSpace = THREE.SRGBColorSpace;
- const material = new THREE.MeshBasicMaterial( {
- map: texture,
- } );
- const cube = new THREE.Mesh( geometry, material );
- scene.add( cube );
- cubes.push( cube ); // add to our list of cubes to rotate
- class DegRadHelper {
- constructor( obj, prop ) {
- this.obj = obj;
- this.prop = prop;
- }
- get value() {
- return THREE.MathUtils.radToDeg( this.obj[ this.prop ] );
- }
- set value( v ) {
- this.obj[ this.prop ] = THREE.MathUtils.degToRad( v );
- }
- }
- class StringToNumberHelper {
- constructor( obj, prop ) {
- this.obj = obj;
- this.prop = prop;
- }
- get value() {
- return this.obj[ this.prop ];
- }
- set value( v ) {
- this.obj[ this.prop ] = parseFloat( v );
- }
- }
- const wrapModes = {
- 'ClampToEdgeWrapping': THREE.ClampToEdgeWrapping,
- 'RepeatWrapping': THREE.RepeatWrapping,
- 'MirroredRepeatWrapping': THREE.MirroredRepeatWrapping,
- };
- function updateTexture() {
- texture.needsUpdate = true;
- }
- const gui = new GUI();
- gui.add( new StringToNumberHelper( texture, 'wrapS' ), 'value', wrapModes )
- .name( 'texture.wrapS' )
- .onChange( updateTexture );
- gui.add( new StringToNumberHelper( texture, 'wrapT' ), 'value', wrapModes )
- .name( 'texture.wrapT' )
- .onChange( updateTexture );
- gui.add( texture.repeat, 'x', 0, 5, .01 ).name( 'texture.repeat.x' );
- gui.add( texture.repeat, 'y', 0, 5, .01 ).name( 'texture.repeat.y' );
- gui.add( texture.offset, 'x', - 2, 2, .01 ).name( 'texture.offset.x' );
- gui.add( texture.offset, 'y', - 2, 2, .01 ).name( 'texture.offset.y' );
- gui.add( texture.center, 'x', - .5, 1.5, .01 ).name( 'texture.center.x' );
- gui.add( texture.center, 'y', - .5, 1.5, .01 ).name( 'texture.center.y' );
- gui.add( new DegRadHelper( texture, 'rotation' ), 'value', - 360, 360 )
- .name( 'texture.rotation' );
- function resizeRendererToDisplaySize( renderer ) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if ( needResize ) {
- renderer.setSize( width, height, false );
- }
- return needResize;
- }
- function render( time ) {
- time *= 0.001;
- if ( resizeRendererToDisplaySize( renderer ) ) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- cubes.forEach( ( cube, ndx ) => {
- const speed = .2 + ndx * .1;
- const rot = time * speed;
- cube.rotation.x = rot;
- cube.rotation.y = rot;
- } );
- renderer.render( scene, camera );
- requestAnimationFrame( render );
- }
- requestAnimationFrame( render );
- }
- main();
- </script>
- </html>
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